Started by jamespetts, December 05, 2017, 09:03:46 PM
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(gdb) backtrace#0 __GI___libc_free (mem=0x800030300) at malloc.c:2951#1 0x00000000004628a9 in strasse_t::~strasse_t() ()#2 0x000000000046bb26 in objlist_t::~objlist_t() ()#3 0x00000000004517e0 in boden_t::~boden_t() ()#4 0x00000000006dcf17 in planquadrat_t::~planquadrat_t() ()#5 0x0000000000718cc9 in karte_t::destroy() ()#6 0x000000000072ce15 in karte_t::load(loadsave_t*) ()#7 0x000000000073067e in karte_t::load(char const*) ()#8 0x00000000005a385e in nwc_sync_t::do_command(karte_t*) ()#9 0x0000000000725ae2 in karte_t::do_network_world_command(network_world_command_t*) ()#10 0x000000000072618b in karte_t::process_network_commands(int*) ()#11 0x000000000073d06f in karte_t::interactive(unsigned int) ()#12 0x00000000006cd6c2 in simu_main(int, char**) ()#13 0x00000000006e1807 in sysmain(int, char**) ()#14 0x00007ffff6b45830 in __libc_start_main (main=0x40efb0 <main>, argc=21, argv=0x7fffffffe458, init=<optimized out>, fini=<optimized out>, rtld_fini=<optimized out>, stack_end=0x7fffffffe448) at ../csu/libc-start.c:291#15 0x000000000040f019 in _start ()
Quote from: Ves on December 11, 2017, 07:45:57 PMI didnt see any notifications about that, so no worries However, I have seen this pattern twice now:- Being online, someone starts to connect, the game prepares etcetc.- Then the long eternal wait for the pausing to become complete.- After a very long wait, the game appears to save again, initiating another join process- But when the view returns to the game and one is just about to start the eternal wait, it disconnectsI was online together with AP, and I believe AP was online with me at the same time when it happened the first time. Second time I believe I was alone.
Quote from: asaphxiix on December 13, 2017, 09:39:08 AMincidentally, I would very much like to understand how canals can be built...
Pak(s) different: Stage coach (rigid)
Quote from: jamespetts on December 17, 2017, 12:32:40 PMAs to the pakset, this has indeed been updated: the rigid stage coach now has a slightly higher top speed, so you will need to update to the latest pakset to avoid losing syhcnronisation with the server.
Quote from: AP on December 17, 2017, 12:48:46 PM If the pakset is changed, why is it still reporting 0.9.3? Should it not now be 0.9.4 or 0.9.31 or something? I'm just pondering how I can have two different versions of 0.9.3 at the same time. Should not versions be uniquely numbered? Otherwise how can the game offer me the choice between them when it starts?
QuoteGiven that progress has been made since the reversion, I will leave this for now, but I will note that server13353-restore.sve is not a useful restore point unless there are no other alternatives.
Quote from: DrSuperGood on December 17, 2017, 09:28:30 PMSeeing how most of the progress that was lost by the reversion was mine this makes me quite angry... multiples hours of work thrown away.Sigh ill get back to work catching up.