Started by jamespetts, December 05, 2017, 09:03:46 PM
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Quote from: SuperTimo on April 14, 2019, 11:51:43 AMThanks for the quick turnaround. The crash seems to be fixed but I am still unable to connect to the server without losing sync immediately.
Quote from: ACarlotti on April 15, 2019, 06:26:01 PMJames: since you're editing the game now, could you provide a link to a version of the save which is known to trigger desyncs?
Quote from: Ves on April 16, 2019, 01:14:01 PMGot a desync immediatedly after joining right now. Which company was yours Super Timo? There are three free slots at the moment.
Quote from: Vladki on April 17, 2019, 09:03:07 PMI have tried with linux, but the game is not playable on my computer. It requires 10 GB of RAM, and I have "only" 8 GB. When it finally loaded it disconnected immediately. But I would guess it was mostly due to high swapping, that my computer could not keep up with the server. I remember that during the previous desync debugging I was able to connect and play just fine. Did the game advance so much that it requires much more memory, or was there any significant change in code?
Quote from: Ves on April 18, 2019, 02:07:48 PMI am now connected to the server for several minutes (perhaps 15 or so) without any dissync!
Quote from: DrSuperGood on April 22, 2019, 01:21:38 PMAt ~600MB the server save is getting a bit ridiculous to join. That is over 60 seconds download time on my 10 MB/sec internet connection. Good luck with a slower connection speed!I have a feeling the trade off in increased load speed for saving the connection information might not be worth the ~6 times increase to file size.
Quote from: DrSuperGood on May 09, 2019, 03:26:25 PMServer is instantly crashing upon resuming after a join. The client I joined with then crashes (no error message, straight out closes) soon after.
Quote from: freddyhayward on October 30, 2019, 11:44:34 PMThe server now no longer displays on the server list. I remember before it went down that line statistics started to inflate, eg. distance traveled, passengers, earnings etc - which suggests something was wrong with the timing/simulation.
Quoteplayers might attempt to connect with the command net:184.108.40.206 in the load game dialogue