Started by ROCAMBOLER529, December 06, 2017, 12:15:58 AM
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QuoteBoth arguements DrSuperGood makes are not that clear-cut. The whole z-height-deal is shared by many games considered 3D, eg. Cities Skylines. The whole landscape is just a plane with bumpmap. There is even a program called z-brush, which uses the same concept to create 3D models. Quake, the first (?) game to feature what is understood as 3D, did not need a GPU, so if it's 3D, it's completely in software.
Quote from: Ters on December 06, 2017, 07:36:46 AMAnd first, one has to figure out how things are supposed to work (there is a lot of ground between Simutrans today and Train Simulator).