Started by Matthew, April 24, 2018, 04:45:22 PM
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Quote from: Matthew on April 24, 2018, 04:45:22 PM1. If you open the Default Player ship canal depot at (507, 302, -1), then you will find that passenger skiff wherry 82 is unable to move anywhere, even to the end of the canal branch that the depot is on. It has "MAY USE: Ship canal/medium river" and is nowhere near the weight limit; the scheduled journey is 0.3km, which is well within range. Can anyone explain why it cannot leave the depot, please? It is intended to eventually serve the Hovworth-Wendburgh-Elmenton Canal Ferry line.
Quote from: Matthew on April 24, 2018, 04:45:22 PM2. The Wendburgh Printworks (453, 324, 0) should be connected to the Bumblestock Bookshop (353, 407, 0), by the following piece goods lines:Wendburgh-Elmenton Book Barges (boat horse 20)Elmenton-Bumblestock Book Line (schooner 26)Bumblestock Books Run (shire horses 21)All the convoys have an 'average run' time, so they should be up and running now. But nothing is moving and the industries do not show as connected. Can anyone suggest why this is, please? I note that the Bookshop has a staff shortage, but this should not prevent the piece goods icon showing in the Industry Window if they are connected.
Quote from: Vladki on April 24, 2018, 09:16:37 PMPaper mill is well supplied and producing, yet it is not loading the boat. Even before I have noticed that setting cargo lines to wait for 100% load has bad effects on timing calculations, which in turn make negative feedback loop and stop loading, or send cargo over insane detours if available. This is definitely a bug.
Quote from: jamespetts on April 25, 2018, 11:29:19 AMVladki - can you elaborate on what the bad effect on timing calculations are? I am not entirely clear on precisely the nature of the incorrect behaviour being reported here. Perhaps there should be a specific bug report thread dedicated to this particular issue?
QuoteIt can be seen on the "sandbox server". There are two supermarkets supplied by the same orchard, farm, grain mill, etc... Usually there is one truck for each connection - i.e. one truck taking flour from the mill to one shop and another truck to deliver to the other shop. Same for fruits and vegetables. Trucks are set to wait for 100% load. Sometimes (probably if the trucks get stuck somewhere, or the shop stops ordering goods for a while), the direct connection will have longer journey time then taking detour via the other shop and some other supplier (e.g. mill -> shop1 -> orchard -> shop2). Thus one of the trucks will wait forever, as the cargo for its destination will be loaded on the other truck. The journey time will never fix itself. One has to remove the requirement to load 100% and let the truck run empty for a while to fix the journey time.
Quote from: jamespetts on April 25, 2018, 09:34:07 PMAlso, may I ask what you mean by "RTT" here?