Started by dom700, January 10, 2012, 09:13:57 PM
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Quote from: greenling on January 10, 2012, 09:51:41 PMdom700your idea to limit the overflow it´s nice.
QuoteA multi-year supply in storage is...
Productivity=100Range=160Electricity_amount=50Electricity_boost=1000Mail_demand=5Mail_boost=200Passenger_demand=20Passenger_boost=500#total input 240InputGood=HolzInputCapacity=3000InputSupplier=0InputFactor=125OutputGood=BretterOutputCapacity=500
Quote from: VS on January 12, 2012, 05:26:18 PMI understand that when eg. a bunch of ships (high capacity) comes, the unloaded goods get lost if they exceed input storage. Was it that?
Quote from: dom700 on January 28, 2012, 07:02:01 AMWell jk, the problem is, the limit for steelmills is not okay. There is a hardcoded limit of 15k in the code, all goods arriving after this limit is reached magically disappear in a nearby river.
Quote from: MagnusA on January 28, 2012, 10:26:31 AMIn the game I think that one of the main goals/challenges is to *not* overflow the inventories of the factories.
Quote from: TurfIt on January 28, 2012, 07:51:00 PMI don't see why this needs to be a configurable value.Why not just use twice the max storage?
Quote from: dom700 on March 11, 2012, 08:25:24 PMEdit: I just noticed having a steelmill in my game with a storage limit for ore of more than 15k. Thats a joke because it can never be reached and clearly a bug