Started by Vladki, February 03, 2019, 09:41:59 PM
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Quotethe demand of the tertiary industries varies with the number of passengers supplied to them, so, depending on how you are judging the demand, it may well be that all of the primary and secondary industries are necessary for the given tertiary industries if they were at full demand.
Quote from: jamespetts on February 10, 2019, 10:49:13 PM... As to the actual production quantities, these have all been carefully calibrated from real data where available, and extrapolated/interpolated elsewhere. If anyone has better real world data from historical sources, please let me know so that I can refine the data in the pakset. Note that farm data is carefully based on production per hectare at different times in history and has been calibrated quite precisely. ...
Quote from: Jando on February 11, 2019, 03:41:42 PMMeans if a town/village has more than 1.000 inhabitants I place a market and a bakery, if it has more than 2.000 villagers it also gets a tavern and a grocer, above 3.000 it also gets a dairy, a newsagent and another bakery and so forth. This approach creates demand for freight goods. And that demand is easily supplied by the current producer outputs.
Quote from: jamespetts on February 11, 2019, 06:52:29 PMJando - may I ask to what the numbers refer; are these the number of bakeries (etc.), or the unit demand of each bakery?
Quote from: jamespetts on February 11, 2019, 11:58:40 PMAhh, yes, I see: you are referring to the relationship between population and the number of industries. That does make sense. This is the sort of thing that can be revisited in the code in more detail when the town growth changes are implemented.
Quote from: jamespetts on February 11, 2019, 06:52:29 PMI am not sure that I understand the comparison being made here, as the two demand systems are entirely separate - can you elaborate?
Quote from: jamespetts on February 12, 2019, 10:31:24 PMI have been considering whether there is any short-term temporary solution to the issue of there being insufficient consumer industries, pending the total reworking of town growth.I have, somewhat experimentally, effected a change whereby all industry growth caused by town growth (rather than caused by the game detecting that the industry density is too low) spawns only consumer industries. I do not know whether this will work properly, but I should be grateful for any feedback on this.