Started by 1993matias, March 31, 2019, 03:00:51 PM
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Quote from: 1993matias on April 01, 2019, 08:31:22 AMSome cities seem to grow while others don't. See the attached savefile and try to grow St. Lawrence Budpike. For me that doesn't work, but for example Perminster or Sparrowdean can grow manually. Any particular reason?Savefile from Google Drive
Quote from: 1993matias on April 02, 2019, 05:42:45 AMWhy the game is in 120.4 save format I don't know. This save has only be touched by Simutrans-Extended.
Quote from: Spenk009 on April 01, 2019, 05:02:44 PMYour savegame is at version 120.4, which is a Standard savegame version rather than Extended.
Quote from: ACarlotti on April 02, 2019, 06:11:51 AMThis is not true; I think you are misunderstanding something about the versioning.
worker_shortage:= bool ( world_jobs > 1.1*monthly_job_demand_global )job_shortage:= bool ( monthly_job_demand_global > 1.1*world_jobs )
//job_shortage = true;
Quote from: Ranran on April 29, 2020, 07:00:02 PM1) City placement and manual growth try to maintain job shortage (ratio).2) Renovation basically increases housing
Quote from: Freahk on April 29, 2020, 07:38:17 PMThat fights the symptoms but not the cause.
QuoteThe reason why they don't build anything is indeed a combinations of shortage and land being rated to build housings.An area with many housings will always have a bad industry rating, so there won't spawn any industries in cities at all.
Quote from: Ranran on April 29, 2020, 10:04:53 PMIt is double broken. It should be noted that this bug does not create a workplace even in a new city.
Quote from: Ranran on April 29, 2020, 10:04:53 PMWhy are all new cities still trying to become a residential city when the world lacks work place?
Quote from: Freahk on April 29, 2020, 11:48:05 PMI have already debugged it with new cities that don't grow at all, but also with existing cities that slowly turned into pure inhabitant cities without jobs.