Started by garro, June 04, 2019, 11:36:17 AM
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Quote from: Leartin on June 04, 2019, 01:04:26 PMAs for the free docks, I could see ships needing their own tile in a station. They would pass through other ships to get there, of course. Though for ships, each tile within the station coverage is a valid stop. This means just one dock on a straight coastline would enable ten stopping points for the ships. Makes one wonder if forcefully seperating them for the stations would really be worth it.
Quote from: Isaac.Eiland-Hall on June 05, 2019, 07:57:14 PMI suppose ships could reserve ahead 2-3 tiles, but that would probably mean ships having to recalculate their routes every time two of them met
Quote from: Isaac.Eiland-Hall on June 05, 2019, 07:57:14 PMIt would be a nice visual if ships didn't cross each other, but one that's probably not worth the programming cost or game slowdown cost.
Quote from: Ters on June 05, 2019, 08:03:33 PMthe most core principle in Simutrans
Quote from: DrSuperGood on June 06, 2019, 05:11:56 AMadding longer loading delay for ships (eg 15-60 seconds).
Quote from: DrSuperGood on June 06, 2019, 05:11:56 AMWater journeys would need to be broken into 3 stages.
Quote from: prissi on June 15, 2019, 02:43:23 AMShips are wrong scale in Simutrans anyway. On a 1km2 of Ocean (or a 1km wide river), quite some ships could pass each other. That is just a question of how the graphics are aligned.
Quote from: Vladki on June 15, 2019, 05:26:49 PMIs that some sort of toll gate?