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Author Topic: [Suggestion] Vehicles "stuck" for over a month should teleport to depot  (Read 364 times)

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Offline freddyhayward au

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This suggestion aims to address network blockages in multiplayer games usually caused by a single stuck vehicle. If the vehicle belongs to a locked inactive player, these can last in-game decades. This approach might also address the issue where passengers overcrowd stations waiting for non-existent services: https://forum.simutrans.com/index.php/topic,19093.0.html

Offline Ranran jp

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Re: [Suggestion] Vehicles "stuck" for over a month should teleport to depot
« Reply #1 on: September 09, 2019, 02:00:42 PM »
It is certain that other players may be troubled by the occurrence of deadlock.
But on the other hand, if automatically teleport a stuck convoy to the depot before the player checks it, player may not understand what caused the deadlock.
If the cause is not known, it may be repeated again...

Offline Spenk009

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Re: [Suggestion] Vehicles "stuck" for over a month should teleport to depot
« Reply #2 on: September 09, 2019, 02:54:40 PM »
Can the game send a message to the player in absentia, detailing which tile the convoy was on when it teleported?

Offline freddyhayward au

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Re: [Suggestion] Vehicles "stuck" for over a month should teleport to depot
« Reply #3 on: September 09, 2019, 08:56:37 PM »
Can the game send a message to the player in absentia, detailing which tile the convoy was on when it teleported?
It is certain that other players may be troubled by the occurrence of deadlock.
But on the other hand, if automatically teleport a stuck convoy to the depot before the player checks it, player may not understand what caused the deadlock.
If the cause is not known, it may be repeated again...

As currently, players are warned "{convoy} is stuck" and given the tile coordinates in the messages window. As to whether players can diagnose problems within the network, presumably using the block reservation display, this would depend on how much time is allowed and how often the player checks on the server. Allowing "over a month" would last for the rest of the month in which the deadlock occurs and the entirety of the following month — though perhaps this value could be extended via settings. Of course if the player never logs on again, as is often unfortunately the case, there is no chance of them detecting the problem at all. It is also possible for other active players to notice the problem and address it indirectly (for example, by building additional tracks connected to those of the original player).

Edit: perhaps 12 months would be a more reasonable default.
« Last Edit: September 10, 2019, 12:25:26 PM by freddyhayward »

Offline Matthew gb

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Re: [Suggestion] Vehicles "stuck" for over a month should teleport to depot
« Reply #4 on: September 10, 2019, 04:44:06 PM »
I think that a month is too short. I play with a different bits_per_month setting to the Bridgewater-Brunel game, so my months are much shorter (maybe 15 mins of real life?). If this proposal is ever implemented, then I would suggest that the time before teleportation is made adjustable in simuconf.tab and the in-game Settings dialogue.