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Author Topic: Different track types with different restrictions  (Read 309 times)

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Offline thegamer7893 england

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Different track types with different restrictions
« on: December 26, 2019, 06:50:39 PM »
Please keep in mind that the end result must be easily understandable to players, who did not study railway building and operation on technical university.

Most of what is required could be done by having wider selection of track types in pakset.
- high speed track (>200 km/h), up to 20 t/axle, very high maintenance, medium durability
- medium speed track (120-160), 25 t/axle, medium maintenance, high durability
- low cost track (<60), 22/t axle, low maintenance, low durability

Going back to the topic of different track types which was last spoken about back in August (2019). I was asking for there to be more track types with different weight restrictions/speed limits to be added to the game. Thinking about it now, could there instead be tracks of the above specs be added to the game (removing the current ones available ingame) with the provision to be able to ctrl+click to be able to set different speed limits.

Offline jamespetts gb

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Re: Different track types with different restrictions
« Reply #1 on: December 26, 2019, 06:55:33 PM »
Going back to the topic of different track types which was last spoken about back in August (2019). I was asking for there to be more track types with different weight restrictions/speed limits to be added to the game. Thinking about it now, could there instead be tracks of the above specs be added to the game (removing the current ones available ingame) with the provision to be able to ctrl+click to be able to set different speed limits.

What would be the economic purpose in the game of choosing a lower speed limit?

Offline Freahk

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Re: Different track types with different restrictions
« Reply #2 on: December 26, 2019, 07:13:53 PM »
Less way wear or maintainance, I guess.

However, the only railtype I am sometimes missing is an inexpensive very low speed, very low axle load track for light rail/trams, a newer 120 km/h rail with higher axle loads for inexpensie last mile cargo tracks, and rarely I am missing a high speed track with higher axle load.
but that's only from a gameplay perspective. Don't know about realism.

Offline jamespetts gb

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Re: Different track types with different restrictions
« Reply #3 on: December 26, 2019, 08:25:12 PM »
Less way wear or maintainance, I guess.

Except that dynamic wear is not simulated, so restricting the speed would have no effect.

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However, the only railtype I am sometimes missing is an inexpensive very low speed, very low axle load track for light rail/trams, a newer 120 km/h rail with higher axle loads for inexpensie last mile cargo tracks, and rarely I am missing a high speed track with higher axle load.
but that's only from a gameplay perspective. Don't know about realism.

Proper light rail we do need; the Docklands Light Railway is laid with track with a much thinner/lighter rail profile than mainline rail. If anyone has any data on light rail or standards for secondary lines or yards for modern UK railways, please let me know.

Offline thegamer7893 england

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Re: Different track types with different restrictions
« Reply #4 on: December 26, 2019, 09:11:59 PM »
What would be the economic purpose in the game of choosing a lower speed limit?

I don't know about economically but I in terms of operational it would slow down trains especially when approaching an complex area (i.e. a large yard or a terminus station with multiple platforms)

Less way wear or maintainance, I guess.

However, the only railtype I am sometimes missing is an inexpensive very low speed, very low axle load track for light rail/trams, a newer 120 km/h rail with higher axle loads for inexpensie last mile cargo tracks, and rarely I am missing a high speed track with higher axle load.
but that's only from a gameplay perspective. Don't know about realism.

The 120km/h rail suggested would benefit me as well as I can be able to run services with locos/carriages/wagons of a higher axle load

Offline jamespetts gb

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Re: Different track types with different restrictions
« Reply #5 on: December 27, 2019, 12:01:18 AM »
I don't know about economically but I in terms of operational it would slow down trains especially when approaching an complex area (i.e. a large yard or a terminus station with multiple platforms)

A fundamental design feature of Simutrans-Extended is that every feature that has economic consequences must have an economic justification in the game. This suggestion would violate that principle.

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The 120km/h rail suggested would benefit me as well as I can be able to run services with locos/carriages/wagons of a higher axle load

Do you have data on modern UK high axle load low speed track?

Offline thegamer7893 england

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Re: Different track types with different restrictions
« Reply #6 on: December 27, 2019, 11:41:19 AM »
A fundamental design feature of Simutrans-Extended is that every feature that has economic consequences must have an economic justification in the game. This suggestion would violate that principle.

Do you have data on modern UK high axle load low speed track?

Unfortunately not but over the new few days I will look for data which suggests otherwise

Offline Freahk

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Re: Different track types with different restrictions
« Reply #7 on: January 04, 2020, 09:27:57 PM »
Not added to the extended feature request list as it seems to be a pakset related feature request.