Started by Václav, December 28, 2019, 11:11:50 PM
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Quote from: Leartin on December 29, 2019, 09:48:42 AMIf I see that correctly, your platforms have a window in the ceiling with a blue tint. That needs to be see-through in order to see the trains on the platform, and you went with something like "blue, 30% opacity".
QuoteIf you want patterns in the glass, you can do that by changing opacity, eg 60% opacity for some vertical strips where different glass panels join. You need a program with layers to do that.
QuoteIIRC you work with vector tools, so it might be best to just ignore all transparencies for now and add them with a cleanup step.
QuoteEDIT: You can utilize frontimages for the transparent glass.In that case, you can use the special colors for windows. Using them semitransparent means you can look inside during the day, but it's illuminated during the night.
Quote from: Vladki on December 29, 2019, 11:43:04 AMBack image is behind the train (train is visible)Front image is in front of the train (train is invisible), unless the front image is transparent.
QuoteIt is main player colour 136,171,211 with 50% opacity.
Quote from: Leartin on December 29, 2019, 02:49:42 PMDon't. While player colors are supposed to work and do work in some cases, depending on the color they glitch out horrendously. As far as I am aware, that was never fixed (see here)
Quote1) It will always be correct - the game mixes slightly different from a graphics tool, so 50%opacity in Simutrans would be different from 50% opacity in Photoshop.
Quote2) You can edit whatever is behind the glass and the glass itself without requiring sources. It's much harder if it's already mixed
Quote3) You can use special colors for the glass.