Why is this breaking the balance? I thought such "upgrades" could be used to other situations:
- converting couchette sleeper cars to normal seating
- using vehicles for different goods: converting open wagons from bulk to long goods.
Yes such changes are worthwhile. The current problem, however, is that even such doubtful upgrades can change value significantly.
cost=9200000
upgrade_price=5000
If the upgrade cost is cheap like that airplane, selling after the upgrading will return the purchase cost as if selling a new vehicle.
So 5000$ is the price you will rent the plane for 30 years. 9200000 $ is collateral but will be returned when returned.
I've elaborated here before.If upgrades are not good for this then what would you suggest?
I suggested to take over the production date with upgrade and made a patch but it was not acceptable.
As described in that thread, players can update at any time, which creates inequity if the date of manufacture or value is not inherit after the modification.
If they are upgraded immediately after being manufactured or if they have almost no value and then upgraded, do the two have the same value paying the same upgrading cost?
The overhaul system, if any, will affect whether the modification includes an overhaul, ie whether the last overhaul date is reset. It is not realistic that the production date is reset.
If you just change the seat layout, change the type of luggage, use upgrade instead of changing the livery, these obviously do not involve overhaul.
But a major upgrade may involve an overhaul.
And even if the scrap system doesn't sell the vehicle as easily as it is now, the asset value of the vehicle makes sense. Conflicts in company reputation.