Started by ampersand, February 14, 2020, 03:01:41 PM
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QuoteIn one of the recent topics there are some guidelines how does it work.
QuoteIn the current version there are a couple of different files in the config folder
QuoteIn my personal case, I don't ever change anything in the default settings and finish with cities sprawling out with allotments. I wonder if this is the direct reason to never see the elaborated high level buildings contained in the last versions of the pakset.
Quote from: makie on February 14, 2020, 04:38:43 PMI don't know if Extended work like Standard.
Quote from: Freahk on February 14, 2020, 07:42:50 PMNo! Whilst cityrules itself work the same afaik, city growth is entirely different.That means the road patterns are still determined by cityrules but the decision if we want to upgrade a building or build a new one and in which area of the town works entirely different.
Quote from: makie on February 14, 2020, 04:38:43 PMNormally cityrules.tab is used. But you can rename the other cityrules_??? ??.tab to cityrules.tab.VS??? means Version of the Pakcityrules_VS1.1.tab = old file from pak128.german version 1.1the other files correspondingFor Version 1.2 i had written the file new from scratch.there are a version with Highways (mit_Autobahn) and one without (ohne_Autobahn)
Quote from: ampersand on February 16, 2020, 02:23:34 PM renovation_percentage = 4, I'll try to observe how this works in a longer game.
Quote from: makie on February 16, 2020, 04:56:26 PM1 = city like a pancake
Quote from: Isaac.Eiland-Hall on February 16, 2020, 07:17:43 PMI dunno, have you *seen* Japanese pancakes?