Started by KneeOn, March 09, 2020, 02:16:59 PM
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Quote from: Carl on March 18, 2020, 02:03:38 PMWill be following this with interest. Great work so far!
Quote from: thegamer7893 on April 01, 2020, 11:15:22 PMI will to (like Carl ) be following this project and this may be the project which brings me back to Simutrans after what has rather been more of a break than me quitting Simutrans altogether I have (before now) considered returning but this may be the pakset which helps me to make that return and maybe to make a map myself. @jamespetts @carlP.S. Just a brief enquiry, in terms of signalling how is it going to work. Will it work like on the pak128 version of this pakset (pak128.britain) where you have the multiple aspect (track circuit block) signalling, cab signalling (TVM, ETCS) and the pre-track circuit block signalling (i.e. absolute block (semaphore signalling)) or will it be more simpler and where there is little or no variation in the signalling. Apart from that, keep up with the hard work.
Quote from: thegamer7893 on April 02, 2020, 03:23:18 PMI would happily like to be involved with this pakset and its development as it is a project which has been disgusted since Carl started his GB map but wasn't looked into so for this to be made after so long is amazing. I will be DMing you at some point to discuss this further.
Quote from: Vladki on April 03, 2020, 07:08:29 AMBeware! There's a flock of welsh sheep invading the city
Quote from: KneeOn on April 10, 2020, 07:05:13 PMHey all you cool cats and kittens, it's KneeOn from Pak64.GB.Today I have been making efforts on fixing some of the early residential work, having noticed it causes a graphical glitch. This is because I used tile guidelines which I then converted to being transparent, and that causes a weird, trippy effect when moving the map and causes pixels from pedestrians to get 'stuck', making a trail that stays behind them as they walk past the building. I also took the chance to make the roof better and fix the colour scheme. Below is a comparison.I think this looks a lot better, it has a more muted, mature tone and the roofs are much better looking. I also much prefer the gardens, I think they look more dense on the terraced houses and this should make the inner-suburbs/outer city parts (think East End London, Birmingham, Peterborough, Newcastle) feel more alive, dense and compacted and therefore drive up the requirements for a heavier public transport solution such as metro bus, suburban rail and tube/underground services. I'm still not convinced on the lawn, I'm looking in to licences for the Pak64 tileset and whether it is worth making my own. The concern is that it looks poor quality because it repeats and therefore has to fit together without looking like a jigsaw. Later problems for later KneeOn. The re-works continue with all initial flats to be done. I also need to make the loft conversion variants with this new style, a relatively small job and one which will apply to all brown/red/yellow brick terraced, semis and detached rather than just the original terraced. Please let me know thoughts - gamer, i'm about to email you the pak/source files for your feedback.Stay safe, stay home, protect the NHS, save lives!
Quote from: KneeOn on April 19, 2020, 12:36:33 PMI've had a few days off from doing this.I'm pretty city-building-ed out now, especially as I reach the limits of my ability to make more interesting buildings. I will be returning to city buildings with a skyline update but also to fill in and expand as time goes on with properties. I've also elected not to bother balancing them yet - I will be looking at how to balance things out so a well run company can make a realistic 3-5% profit but that'll all be based on reading how the numbers fit together. So what have I done instead? Well I've played football manager and i've started painting the first train station platform, paking it using dims=1,1,16 and getting templates in place. You will be able to see some of this below, but it is subject to change at this early stage.Full disclosure: I have been in love with the japanese wa-platform set for years and years and years. I have studied these extensively for dimensions and how it looks as good as it does. I have not edited their graphics, but they've formed the base in how many pixels high, how to slope, platform depth etc. As far as I can tell, that is still very much in the spirit of simutrans. Inspiration, indeed many people including my self have edited graphics with permission. I haven't sought that permission this time around, because I do not want to simply edit their graphics. It doesn't match the style of painting I'm doing, nor do they suit the paksets GB theme. There will be a read-me and (hopefully) a splash on this pak which will have a full an extensive list of credits for painters, dat file creators and helpers and inspiration where it has struck.So below is an example of the platform - the pixels do not match up at all and will be re-done shortly. The reason why I am putting this in is because I need your help! Which winter style works best? There are two types:Plain colour Ice/marble GIMP effectThere are three stylesFully coveredTo the yellow lineCleared along the platform edgeDoes anyone have any suggestions or feedback?
Quote from: KneeOn on April 20, 2020, 10:59:05 AMHello, yes those are all winter styles. I've rather left winter styles for the time being as just painting anything on the 'top' white and I haven't put their images in the dat files because i'm trying to get the images sorted before making those modifications and testing them. I can't give you winter tiles just yet but I can give you another dilemma.A simple two track station with brick side buildings on the modern platform base. Two images, one of the stations in situ and a demo of the 16 image orientation for you to see. I can't tell if the red or brown brick looks better. I know I could do both but that could clutter the menu so for now, which looks better? If it turns out I can include both then I will but I'm doubtful.I'd be grateful for any feedback on the platforms themselves - are they too bland/single colour blockiness/do they look British? I don't want to simplify the colours until they become boring or unrefined, just less noise!I absolutely agree, what has always struck me as odd however is that the platforms are DIMS=16 but the japanese pak creators always do a single orientation for their wonderful attractions that are square - the shopping street/centres for example! The attention to detail on wa-platform is magnificent but, in my humble opinion, the noise is perhaps excessive for the cleaner look i'm trying to achieve.NOTE: I know the guidelines are still there, this is deliberate while the platforms are WIP.--
Quote from: KneeOn on April 20, 2020, 03:55:01 PMYeah, there is a stone platform template already made up - for now its getting the buildings right and the colour schemes sorted before the relatively easy conversion from Modern to Classic schemes.With that in mind, the island platforms of the previous are done in brown brick and put in a pak for testing. Let me know what you think - i've mocked up a 6 platform station, passenger foot tunnels are implied for now but that may well be another station type. Feedback appreciated for this first complete platform set.EDITAnother station: the classic BR canopy which can be seen up and down the country on many, many lines.I was trying to do a modern glass topped shelter that ran along the platform but I got the positioning and alignment of the shelter horrendously wrong. I decided to go for another 'classic come modern' design instead, one which would have been very new when it opened and yet still adorns routes up and down the country. It's a canopied roof with player colour trim and station buildings along the platform. I'm very, very proud of this one and would go as far to say it's my best one.I still can't decide between brown and red brick for stations with a brick building so i'll paint it in both and see which I like more. Input on this specifically is sought.
Quote from: Freahk on April 21, 2020, 11:00:20 PMthegamer7893, why do you always full quote posts?It's very hard to read a topic like this.
Quote from: KneeOn on April 25, 2020, 06:20:20 PMCheers Gamer, a few points you raise very much depend on what the user does to prevent the grahpics look like they're crashing in to each other. That will hopefully form part of Extended's documentation if I can't copy it in to the text config files. Once I get started on signalling I'll start looking over that document you emailed me. TCB will be first and might even be the only way of signalling in v0.1 - ERTMS getting painted and implemented is not as much of a priority compared to getting the trains re-written and everything working for at least some sort of full game.In the mean time you can have a peek at the latest update with continuing work on the station evolution for the first brick platforms I drew. Below that is an explanation as to what I've been up to, learned and implemented and what is next. I've also written about the project and a decision i've taken in relation to the Extended highlevel plans. Please skip if you're not interested in my ramblings. At the very, very end is a small bit of good news for those following this or playing pak.64 tile sets. Some of the boring bit may be of interest to those who want to read about the release coming up. It is highlighted.
Quote from: KneeOn on April 29, 2020, 09:44:32 PMAttached is the latest update - you can see the two stations. For the sake of comparison I've included the original station I have modified, please chip in with feedback on this - especially if the understanding of open source is wrong.
Quote from: KneeOn on May 09, 2020, 05:24:27 PM--
Quote from: KneeOn on June 16, 2020, 03:39:06 PMSorting trains for extended is much, much lower down the list of jobs to do for the moment. The priority is getting a sandbox playable release rather than sorting out the tiny details on the trains themselves because that's going to be part of balancing anyway. I also need to read about what the changes in traction/breaking/other parameters mean which is a big task on its own.I'd be surprised if I were to refresh the dat files for Carls trains this year.Any thoughts on which signal looks best/easiest to play?
Quote from: KneeOn on June 22, 2020, 09:34:39 AMI need to check if there is a "exclude from choose" option on extended. I'll need one for standard anyway but that would further assist in pathing trains where some platforms are reserved for specific services.
Quote from: Vladki on June 22, 2020, 10:59:32 AMThe end if choose signals in extended are coded in the same way as in standard. The only difference is that choose signals look for alterntative paths also for trains not stopping in the station.
Quote from: KneeOn on June 22, 2020, 10:23:53 PMThe end result, you're saying, is the same thing - on a 4 platform station, if there is a choose signal and one end-of-choose between that signal and the start of the platform then trains won't go through?