Started by Vladki, March 31, 2020, 05:12:54 PM
0 Members and 1 Guest are viewing this topic.
Quote from: Leartin on March 31, 2020, 06:48:58 PM- the random offset for each puff is still in place and cannot be removed nor increased?
Quote- using SmokeLifetime, can you make it that each smoke puff lasts exactly until the next spawns, or is that impossible due to dynamic spawn speed?
Quote- in pak192comic, smoke can't be positioned pixel perfect, since each offset-increase moves it by 3 pixels?
Quote- Is there a hard limit to the offset? That is, could it happen that a chimney is so high, you can't reach it with offset?
Quote- If I have a factory without rotations but four chimneys, I now can define four rotations for that factory with identical graphics and can then set the smoke on a different chimney for each rotation - which would result in the factory spawning in with a "random" rotation, therefore "random" active chimney?