Started by Vladki, April 13, 2020, 11:16:15 PM
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Quote from: jamespetts on April 15, 2020, 11:17:22 AMI have incorporated this fix - this is helpful.I wonder whether the translator administrator might give Vladki administrator access Pak128.Britain-Ex on Simutranslator?
QuoteI suspect the extra coach will be an M with three motors as with all the other powered vehicles.To my knowledge the motors used in the 376/378/379 are slightly different than those used in the 375/377 and are rated at 200kW rather than 250kW.Some observations. A 378 accelerates at about the same rate as a 4 car 375/377 on DC. A 378s normal starting tractive effort is 150 kN whether on AC or DC. The difference is on DC this figure quickly falls off above 25 mph whereas on AC the full 150 kN doesn't drop off until 35 mph giving fantastic acceleration.A 375/377 produces 132 kN starting tractive effort. 44 kN per powered vehicle or 22 kN per motor. The 378 based on 9 motors gives just over 17 kN per motor. When fully loaded a 378 can produce 180 kN starting tractive effort but even that is 20 kN per motor - less than a 375/377 (22 kN per motor) leading me to believe that the 376/8/9 are rated at 200 kW and the 375/377 are 250 kW.
Quote from: Vladki on May 15, 2020, 06:19:49 PM- should we allow all electrostars to have one of the 3 combinations, even if some classes really exist only in one or two of them?- should we allow some further combinations like FMMMMPMMMMR ?
Quote from: Vladki on May 21, 2020, 09:07:19 PMClasses 357, 387 and 379 in reality are only 4-car units, game allows 3/4 cars.Should I add 5th car to these too?
Quote from: Vladki on May 21, 2020, 09:07:19 PMI think I am finished with electrostars. Can anyone try https://github.com/vladki77/simutrans-pak128.britain/tree/electrostar-fixes ?Allowed configurations are:- Classes 375 (377) and 378 allow 3-, 4- and 5-car units, just as in real world. - Class 376 in reality is only 5-car unit, but the game allows 3/4/5 cars.- Classes 357, 387 and 379 in reality are only 4-car units, game allows 3/4 cars.Should I add 5th car to these too?Also classes 375 and 379 can be coupled together, although I'm not sure if that is used in real world. It does not make much sense in coupling different classes even if it would be possible, because they usually differ in electrification type, top speed, or presence of gangways...
Quote from: thegamer7893 on May 24, 2020, 12:38:41 PMThe electrostars with gangways can all be coupled together as irl it is possible for the trains software to be upgraded so that there is cross compatibility.
Quote from: Vladki on May 24, 2020, 10:01:15 AMIt seems technically possible, only not ordered.
Quote from: jamespetts on May 25, 2020, 12:42:46 PMIt would be helpful if you could in future also add the translations to the Github repository since the files here will in any event need to be updated for all users who do not manually download the translations from Simutranslator.
QuoteA 375/377 produces 132 kN starting tractive effort.A 378s normal starting tractive effort is 150 kN whether on AC or DC.When fully loaded a 378 can produce 180 kN starting tractive effort
Quote from: Freahk on June 16, 2020, 10:48:28 PMOn the other hand 378 is claimed to have fewer, more powerful engines.
Quote from: Freahk on June 16, 2020, 10:48:28 PMThus, I'd not differ in between 375 and 375/6 in general, but simply allow either the DC only TSO or AC+DC TSO to be coupled just before the DMS(B)
QuoteBeware both can currently be coupled as 5, which is wrong. I'm not sure if that was noted and adjusted here.
Quote from: Vladki on June 16, 2020, 11:34:39 PMIt is the other way round. Class 375 has 2x250 kW, Class 378 has 3x200 kW
Quote from: Vladki on June 16, 2020, 11:34:39 PMDid such upgrade happen in real world?
Quote from: Vladki on June 16, 2020, 11:34:39 PMThe question is what would that upgrade mean? Just changing the gear in bogeys? Then the 387 should have lower tractive effort, than 387.