Started by passengerpigeon, May 12, 2020, 01:58:20 PM
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Quote from: Spenk009 on May 17, 2020, 12:14:07 PMThere may be a different problem with the discontinued Pak64.Exp, even if the behaviour looks similar. You could look into the difference in configuration files and possibly buildings' timeline availability to see whether there are some obvious hints. If I'm not mistaken, Carl's pakset is also intended for the videos rather than a real game which may cause a behaviour of small cities to reduce renovation during modelling.
Quote from: jamespetts on May 19, 2020, 07:16:25 PMI have identified an issue that there is some non-trivial possibility has some causative impact on the described problem here. A modification has been made to the code. You might want to re-test with to-morrow's nightly build.
Quote from: passengerpigeon on May 20, 2020, 11:12:29 AMI have retried this with the nightly build; Pak128.Britain is no different with quick city growth turned on (still tiny towns), and Pak64.Exp seems to have broken completely, with all possible starting dates being highlighted in red and no towns being able to generate when the map is spawned; this is the case with both the default Pak64 and Pak128 Extended city generation.
Quote from: passengerpigeon on May 20, 2020, 11:12:29 AMPak128.Britain is no different with quick city growth turned on (still tiny towns)
Quote from: jamespetts on May 20, 2020, 12:13:22 PMThank you for letting me know. Have you tried it with quick city growth turned off?