I have almost lost my motivation now. So I leave the server once. After a while the password will be unlocked.
The original purpose of my play was to confront the railroad by bus. Well that is the distant future of the 20th century. I wanted the concept of labor costs to be independent, as I started a dedicated thread before.
Without it, I thought it would be difficult to balance buses and railroads, and recombination system, these games and the economy.
In addition, the reason for the cost is difficult to understand, which means that it is easier for the player to understand.
After all, I felt it in the play of the previous era. For example, ship personnel, carriage personnel, drover, postboy, and why that cost is incurred.
When making a new pakset, the cost determination method becomes clear.
Regardless of that, old times, big maps, playstyle differences, competition, historical reenactment, it's been a good experience for me and has given me a lot of inspiration.
A lot of UI ideas have come up, but they haven't been worked on yet. I bring it back to Japan.
Also we ranran haven't used the overtaking feature at all so far, so I was able to find many problems this time.
Some play style differences are interesting.
One, the occupation of the land by the marker, such bad behavior of the manner is rarely seen in Japan. And it severely interferes with the marker function. Even in Japan, markers are used as a means of communication between players. As you can see in the other thread's discussion, simutrans's chat functionality is poor. Often there will be a dedicated area for communication between specific players. This creates a place where strange signs line up.
Returning to the reservation of the land by the marker, at least in Japan it is common to do that with add-ons such as fences, trees and promenade. This also has some balance issues regarding land reservations and costs, but at least it does not interfere with the original function of the marker. In addition, it is not possible to reserve land that is not leveled, so there will be no unnecessary obstruction work such as obstructing the construction of a bridge. If you do, you will pay the additional costs in advance. And there are few abnormalities in appearance. There is just a vacant land add-on under the viaduct.
Also, since this was my first time to participate in a pakset network game that reproduces a long history, I had never seen the act of making a reservation for a distant future.
Thank you for running the server and giving me this opportunity. See you next life. (´・ω・`)
EDIT:
Don't worry too much. I'm not leaving because something went wrong on the server.
@Huitsi - I was aware of the demands of moving the road, but the frequent dysyncs couldn't handle it. And I was out on the weekend. I'm sorry.