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[Bug] Bad logic of overtaking of loading_only_mode

Started by Ranran, July 16, 2020, 11:06:05 AM

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Ranran

I noticed a issue with the overtaking logic while testing the display testing I posted in this thread.

The current specifications of simutrans do not allow overtaking next to an intersection.
So I used to think that at least the bus stop must be at least 2 squares away from the intersection for the loading_only_mode(Overtake stationary only) to work properly.

But as you can see in this image, it doesn't work in some directions. The yellow-green tile indicates that the bus stop is in loading_only_mode(Overtake stationary only mode).
It cannot overtake from the north and west. We need one more tile on the front side.
It's hard to meet the conditions of being able to overtake in the city, so it reduces the value of this feature. Also, when the camera is rotated, the change of overtaking ability will occur. This means that the rotation of the camera is not correctly supported.

EDIT:
(halt mode was an error in loading_only_mode. Corrected the expression)
pak.256やpak.nipponのような複数タイル市内建築物があるpakセットはextendedではちゃんと遊べません。それどころかextendedの追い越し機能はバグまみれで修正が難しくなっており、都市機能および道路機能というゲーム土台部分を壊し、開発作業&コードメンテナンスの足かせになっている。それは最終的にプレイヤーの損失に他ならない。その原因は全て1人の日本人=ひめし@himeshi_hob(THleaderH)によるもの。周囲のアドバイスをガン無視して結局実装されてしまった。彼は問題を認識しつつ5年以上放置して今なおOTRPの開発を続けている。あまりにも身勝手で無責任。日本の人達はそういう事実にちゃんと目を向けるべき(´・ω・`)