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[Bug] Inconsistency between connection display of cargo network and actual conne

Started by Ranran(retired), June 01, 2020, 10:39:37 AM

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Ranran(retired)

In pak128.Britain, there is a freight station with a cargo capacity of 0, such as "Goods siding".

The 0 capacity station is useful when the tile length is insufficient even though the capacity is sufficient.
There were only very expensive freight stations, so I used 0 capacity stations to connect to the factory.
And ran a corresponding cargo convoy between the two factories. Then then factory dialog displayed a brown pile indicating that the two factories were connected.
Players will be relieved to see it. However, it was a trap to reassure the player and was not actually connected.

My shipping company suffered from this problem for a few days - "Why doesn't the ******* factory ship?!?"
Also, passengers and mail can be crowded with 0 capacity and carry passengers and mail. I believe this fact makes player misunderstand that it can be done with cargo.

This occurs because there is a discrepancy between the cargo network connection judgment display and the actual connection judgment. Therefore I post this as a "bug" in a new thread. The game needs to have the same specifications in order not to trap the player.
ひめしという日本人が開発者達の助言を無視して自分好みの機能をextendedに"強引に"実装し、
コードをぐちゃぐちゃにしてメンテナンスを困難にし(とりわけ道路と建物関連)、
挙句にバグを大量に埋め込み、それを知らんぷりして放置し(隠居するなどと言って)別のところに逃げ隠れて自分のフォーク(OTRP)は開発を続けている
その事実と彼の無責任さに日本人プレイヤーは目を向けるべき。らんらんはそれでやる気をなくした(´・ω・`)
他人の振り見て我が振り直せ。ひめしのようにならないために、らんらんが生み出したバグや問題は自分で修正しなくちゃね(´・ω・`)