Thank you for your thoughts.
This could be extended to stations or other labels too, with some switches:
vehicles: show all, own, none
stations+labels: all, own, none
Actually none is not necessary, as it is defined elsewhere:
vehicles: show always, mouseover, none
stations: show text, text+waiting bars, only waiting bars, etc, etc, none...
I think it should be the station the active player is using, not the player's station.
So if you schedule a convoy to arrive at the another player's station, that station will be displayed.
I've added the checking function when I added the territory filter before, so it's easy to check.
You will automatically be able to see public stations such as the fishing grounds you are using.
What's harder for me is to think of proper short expressions to explain it. (´・ω・`)
(show only) active player using station? It may be long.
Also, "using" may not be appropriate because you will see those you own but not use.
I think display options will be tabbed like standard in the future, but I think it would be a waste of effort to do a lot of work without overhauling the GUI.
In the future, I think we can change it to put the selector to the right of the label.
like:
Tooltip setting:Error message: [ All ]
Station : [ All ]
Convoy : [ Own convoy ]
Loading bar: [ All ]
that would finally require a map layer menu with configurable layers (ctrl+click layers button)
Handling all of this with hotkeys will be just as complicated as using blender.
If it was an on/off option, you can use your existing system to add the icon to the menu bar. However, if there are more than two options, you need to implement a method such as overtaking mode selection, which is coding-intensive and may not be player-friendly.
Ideally (as you can see in paid games) each mode has its own symbol, switching between them by clicking a button, etc., but that would also require a lot of work.
What I desire most is seperating station labels from marker labels.
I think it's better to make the markers used for message purposes more accessible than to complicate the options. But I think that using a marker to reserve a land is an act of impeding it.
For example, as Valdki suggests, trying to prioritize a new marker may result in a lot of nonsensical empty markers interfering with it. We can add an option to exclude the empty marker, but I am reluctant to do any additional work to address their unintended use.