Started by RealAmerican1776, July 19, 2020, 01:24:22 AM
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Quote from: prissi on July 19, 2020, 01:16:38 PMWell, with transparency one could get more shades of player color
Quote from: TheRoadmaster1996 on July 19, 2020, 02:57:55 PMSo what if I change the player color to match the shading? Make it darker with shading if that makes sense. Will that work?
Quote from: Freahk on July 19, 2020, 02:50:42 PMI'd really be interessted in an automated workflow involving special colors, not only player colors but also light/night colors, but I am not sure how this would work.
Quote from: jamespetts on July 20, 2020, 05:39:35 PMJonny - that is very interesting. Have you tested it in-game to see whether the produced images work with player colours and that the boundaries work as intended?
Quote from: TheRoadmaster1996 on July 20, 2020, 06:49:37 PMJonny. Yes I will try this. This might be what I need to do for modern day locomotives where one of the liveries will have player color. BTW is this on 2.68 or the newer version because I don't know how to use the newer version of Blender.
Quote from: Freahk on July 19, 2020, 02:50:42 PMCould you elaborate?Is the alpha channel on special colors interpreted in a special way, which is shades of the special color rather than transparency or how does this work?How would these shaded playercolors work with models rendered to rgba pngs?
Quote from: walsjona on July 21, 2020, 10:54:05 AMI don't know if it will work with 2.68 sorry. I originally built it during the 2.7x generation and it certainly still works as of 2.83. It may work with 2.68 as this version has nodes and the cycles render engine. I get the frustration with moving to newer versions of Blender though, even in the small increments it sometimes feels like a completely new piece of software.
Quote from: Freahk on July 21, 2020, 01:37:46 PMSo these are not handled differently from any other colors, in which case I do not understand how this could be used to get more different shades of playercolor?"cheating" with front/backimage? Or is there anything else that could be abused for this?
Quote from: Vladki on July 21, 2020, 03:16:26 PMAnd 255 levels of transparency for each of them. Nothing else.
Quote from: prissi on July 19, 2020, 01:16:38 PMWell, with transparency one could get more shades of player color. However, one would need to write a program to covert colors with a certain hue to player color plus alpha coded gray scales.