Started by Matthew, July 28, 2020, 01:46:06 AM
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Quote from: Freahk on July 28, 2020, 02:06:17 AMHey man, your stats are wrong. Since I am able to play on after some changes, I'm not a leaver
Quote from: freddyhayward on July 28, 2020, 02:43:32 AMI feel I should speak up as the owner of Far East Railways. I run a large company, that I intend to expand further, because I enjoy building and managing large railway networks. I have a lot of time, and cannot think of a better way to spend it.
QuoteI don't think any of the large companies at the moment are engaging in monopolistic behavior - though if we are, please point it out!<snip>I also think that the players on the server have shown a good capacity to manage and resolve conflicts. Two examples:* A few years before you joined, there was an argument between Freahk and VOLVO, because (and, I don't know who started it) they were increasingly running duplicative routes and placing reservations in each others' "territory". As far as I know, they were able to resolve the conflict, withdrew most of the duplicative routes, and removed most of the reservations.* I also had a small (and friendly, I think) argument with Freahk because I wanted to be the sole operator of a small line that he had built and we were sharing, as it connected to my main line. I wanted my services to be separated from his to prevent cascading delays. I recognised that I did not have a right to this and offered to give something in return, and Freahk suggested that I build a comparable railway elsewhere that he would become the operator of. This arrangement was a success!
Quote from: freddy haywardMarkers already require the purchase of the land below them - perhaps land is too cheap. I know that large companies such as the ones operated by Huitsi, Freahk and myself have bought or built mothballed railways on large tracts of land within or on the edge of towns. The goal is not to obstruct other players - although that can be a side-effect - but to prevent the towns from building in those areas. Once towns expand, they can create buildings that require demolition, buildings that cannot be demolished at all, and roads that can be costly and time-consuming to demolish. Expansion also causes the price of land to increase from 187¢ to 750¢.
Quote from: FreahkAbout signs, I guess the main issue here is the need to kill huges amounts of people when building tracks in the town later on.
QuoteIn the real-world housings would either be empty anyways or the inhabitants would move to another place.
Quote from: freddyhayward on July 28, 2020, 02:14:02 AMI am yet to fully read the post. Yet I notice yet another 52-48 split!
Quote from: jamespetts on July 28, 2020, 10:16:25 PMThis will make the game less smooth, but this will be better than a large delay between attempting to take action and anything happening in the game. I had hoped to be able to avoid lower framerates by greatly increasing the server_frames_per_step value, but if this has not been effective, I will have to lower the framerate. My computer was able to keep up last time that I logged in, but I have a fast computer.
Quote from: jamespetts on July 28, 2020, 10:16:25 PMMuch transport was local in the 1830s, and there is nothing wrong with players deciding to set up as a decidedly local concern. Have people tried to do this and not succeeded? If so, I should be very interested to know what is in the way of that success.
Quote from: jamespetts on July 29, 2020, 01:08:31 PMFreddy - you may have misunderstood what reducing the framerate entails: this would just make the game less smooth, it would not affect the passage of time. All that would happen is that the display would be updated half as often.
Quote from: freddyhayward on July 30, 2020, 12:50:54 AMI see. Would the main benefit of this for players be reduced CPU usage on rendering? If so, there might also be benefit in slowing down the simulation, if possible.
Quote from: jamespetts on July 28, 2020, 10:16:25 PMFirst of all, the issue as to computers being able to keep up is a very different issue to all of the other gameplay related issues here. Can I check whether anyone is still having this problem after disabling water animation? If anyone is having this problem, I can reduce server frames per second from 30 to 15.This will make the game less smooth, but this will be better than a large delay between attempting to take action and anything happening in the game. I had hoped to be able to avoid lower framerates by greatly increasing the server_frames_per_step value, but if this has not been effective, I will have to lower the framerate. My computer was able to keep up last time that I logged in, but I have a fast computer.
QuoteAs to the economic issues: because I have limited time to manage the game, I cannot realistically set up the structure of the game so as to require frequent discretionary intervention of the Board of Trade. Any restrictions on what players can do, or any limitations on those restrictions, save for things that are extremely infrequent (once every 50 game years at the absolute most - and that is, total number cumulative of interventions once every 50 game years, not once every 50 years per category, and even then, only things that will never be urgent), must be part of the actual code of the game, not enforced by human intervention.
QuoteAs to markers, I have seen these used, but it is not clear what problems that they are causing to other players, if any. Can anyone expand on this?
QuoteIn relation to company size, the intention is for players to be able to run companies large or small as they please. <snip> For those wanting to run smaller companies, are there no slots at all left, even for a local stagecoach concern, some connexions from farms to markets, a local ferry, some competing mail routes or similar? Much transport was local in the 1830s, and there is nothing wrong with players deciding to set up as a decidedly local concern. Have people tried to do this and not succeeded? If so, I should be very interested to know what is in the way of that success.
Quote from: jamespettsIncidentally, logging on, I notice that there is still ample opportunity for new railway building in the West - may I ask those players who believe that it is difficult to start a new company whether this opportunity has been considered and, if so, why it was rejected? This will help me to understand the economic balance.
Quote from: jamespetts on August 04, 2020, 05:20:21 PMIn relation to markers, I believe (although I have not checked) that it is possible to filter markers so that one can only see one's own company's markers,
Quote from: jamespetts on August 04, 2020, 05:20:21 PMas to players getting the incorrect impression that certain areas are out of bounds, that might be fixed by explicitly stating that this is not the case in the guidelines
QuotePlease do not criticise other players for engaging in legitimate commercial competition with your company. Players are not entitled to monopolies on the Bridgewater-Brunel server.
Quote from: jamespetts on August 04, 2020, 05:20:21 PMIf I recall correctly, Duringham is not a good choice of starting locations as it is quite remote
Quote from: Freahk on August 04, 2020, 06:13:22 PMIsn't that one of the things point 5. is about
QuoteYep, and you can even sort them by name, so those empty signs are all at the end of the list.
Quote from: Freahk on August 07, 2020, 08:22:40 PMI'd rather add a property tax to any grounds owned by a player.That means monthly "maintainance" cost for any tile that a player owns.
Quote from: Freahk on August 07, 2020, 10:24:04 PMWell it seems like in many countries such a tax exists.Germany is not listed, but the "Grundsteuer" is simmilar.https://en.wikipedia.org/wiki/Property_taxIt seems like such a tax does not exist in the UK.