Started by Andyh, July 29, 2020, 06:42:00 PM
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Quote from: Andyh on July 29, 2020, 08:26:19 PMThanks James. I'm a little puzzled by the second answer though; it doesn't jibe with my observations. I took great care (and much trial and error) to position the my new loco. It now looks fine on the tracks, by itself and when hauling a train. If one was being really picky you might say it was a pixel or two out of alignment, but no more than that. But the depot icon is seriously misaligned and overlapping other vehicles.
Quote from: jamespetts on July 29, 2020, 08:02:22 PMThe vehicle will look correct in the depot if it looks correct in the game. If the appearance of the vehicle in the depot is too large and misaligned, then the graphic itself is too large and mis-aligned
Quote from: Freahk on July 29, 2020, 10:13:03 PMI agree, apart from airplanes and ships, which are generally larger and will often look too large in the depot. Such examples can be found in pak128.britain-ex either.So take this as a guideline for road and railway vehicles, but don't be too confused if an airplane or ship looks too large in the depot.
Quote from: Andyh on July 30, 2020, 05:59:09 PMThanks for your help James. I fixed the issue. The misalignment seemed to be caused by the "halo" created around an image as a result of rendering with anti-aliasing. As soon as I turned anti-aliasing off, the image was correctly aligned in the depot screen.This brings up the more substantive question of how to use anti-aliasing in Blender renders while avoiding the annoying halo effect. I notice that anti-aliasing is standard protocol for pak 128 Britain Ex. Are there render settings that prevent or minimize haloing?