Started by Ranran(retired), June 20, 2020, 07:26:55 AM
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Quote from: Ranran on June 23, 2020, 03:48:05 PMFor example, place 3 types of tooltips in shift+7, shift+8, shift+8 as shown below.
Quote from: Freahk on June 24, 2020, 01:32:29 AMThat's one of the main issues with hotkeys mapped to special chars in simutrans..
Quote from: Ranran on June 24, 2020, 09:48:59 AMJalápagos hentai keybord
Quote from: Vladki on June 24, 2020, 02:11:50 PMThis could be extended to stations or other labels too, with some switches:vehicles: show all, own, nonestations+labels: all, own, noneActually none is not necessary, as it is defined elsewhere:vehicles: show always, mouseover, nonestations: show text, text+waiting bars, only waiting bars, etc, etc, none...
Quotethat would finally require a map layer menu with configurable layers (ctrl+click layers button)Handling all of this with hotkeys will be just as complicated as using blender.
QuoteWhat I desire most is seperating station labels from marker labels.
QuoteI think it should be the station the active player is using, not the player's station.
Quote from: Vladki on June 25, 2020, 06:11:09 PMMaybe then stations you are allowed to use - i.e. your own, public, other player's who allow you to use their stations, and all player's stations on public roads.
QuoteHowever, in a situation as in the example you point out with alot of convoys at the same place, I find mostly my own convoys bumpling together, clouding the view of the different loading statuses and getting their loading status hidden benieth the station label. This means that the ability to filter out the labels from alien players would in fact have little to no gain in these cases.
Quote from: Vladki on June 27, 2020, 05:54:28 PMCast time? What's that?
Quote from: Vladki on June 27, 2020, 06:15:04 PMBut it is already there, on mouse over you can see the countdown to departure
Quote from: Vladki on June 27, 2020, 06:50:21 PMShort text like no route or stuck is imho better that any symbol
Quote from: Vladki on June 28, 2020, 09:57:59 PMJust a brainstorming idea, how about having the same style of display for both stations and trains:- vertical bars showing the cargo loaded (waiting)- one colored horizontal (health) bar (green/yellow/orange/red)- line/station name.
Quote from: jamespetts on July 22, 2020, 12:18:53 AMMay I suggest that, if this is to be done, the text versions be independently disablable and on by default? That way, new players can learn what the symbols mean by associating them with the text, and then, when they become more sophisticated players, they can choose to turn off the text and just have the symbol to get a clearer display.
Quote from: Ranran on July 22, 2020, 12:43:59 AMThank you for testing it.Perhaps that's what I intended. Currently it is not possible to remove the error message text (eg "stuck"). My intention is to add the option to hide the text by adding another option to represent it as a symbol.I haven't checked this patch recently so I don't remember what the current option selection implementation is. I will confirm it later.
Quote from: jamespetts on July 29, 2020, 09:39:33 PMThis is now incorporated
Quote from: Ranran on July 30, 2020, 09:32:04 AMSorry, some work wasn't done yet. However, it will not interfere with play.