Started by freddyhayward, December 01, 2020, 02:33:55 AM
0 Members and 1 Guest are viewing this topic.
Quote from: prissi on December 01, 2020, 06:59:22 AMSince the typical announcement intervall for servers is every 15 minutes, I fail to see how this improves stuff.
Quote from: prissi on December 01, 2020, 06:59:22 AMAlso a save load cycle is a few seconds so it would not matter.
Quote from: prissi on December 01, 2020, 06:59:22 AMAnd finally, the ingame network windows is not constantly updating, it updates only if something has been changed. So even if there is a busy state, the server would display busy unless the window is forced to update again.
Quote from: prissi on December 01, 2020, 01:07:38 PMI think 15 minutes per joining is almost denial of service. It there are 8 players connecting, it needs already two hours to get everyone on it. This is broken by design.
Quote from: freddyhayward on December 01, 2020, 01:42:02 PMIt takes even longer than that due to long transfer times for those of us without fast broadband.
Quote from: Ranran on December 01, 2020, 01:49:53 PMI think it will take a very long time regardless of whether it is high-speed broadband or not. (´・ω・｀) I use optic fiber internet.I think there is another reason for the difference between people who connect fast and people who connect slowly..
Quote from: Andarix on December 01, 2020, 02:33:14 PMcode serverlist is here for extended https://github.com/An-dz/simlist
Quote from: freddyhayward on December 01, 2020, 01:42:02 PMYet we continue to do it because the large world and realistic simulation are so attractive.
Quote from: Freahk on December 02, 2020, 03:23:11 AMImho schedules, shortest (here fastest) path routing and the pax generation are much more important than a huge map by itself.