The International Simutrans Forum

 

Author Topic: [r9515] Level crossings broken  (Read 462 times)

0 Members and 1 Guest are viewing this topic.

Offline Spacethingy

  • *
  • Posts: 183
[r9515] Level crossings broken
« on: December 29, 2020, 10:27:34 PM »
r9515 executable, with unmodded v122 pak64 linked off the main website (https://sourceforge.net/projects/simutrans/files/pak64/122-0/simupak64-122-0.zip/download). Same with latest pak128.german (https://sourceforge.net/projects/simutrans/files/PAK128.german/PAK128.german_2.0_for_ST_122.0/PAK128.german_2.0_for_ST_122.0.zip/download).


As a player, build a railway line, then attempt to build a road over the railway. The road will route around the railway, instead of over it. If it's not possible to go around the railway, nothing is built (i.e. routing fails).


This fails vice versa too (with rail over road).

Offline makie

  • Devotee
  • *
  • Posts: 305
    • Homepage PAK128-German
  • Languages: DE
Re: [r9515] Level crossings broken
« Reply #1 on: December 30, 2020, 07:55:29 AM »
What was the speed of the road and the track?

Crossings for Highways and high speed tracks are not allowed any more.

Offline Andarix

  • *
  • Posts: 253
  • Languages: de
Re: [r9515] Level crossings broken
« Reply #2 on: December 30, 2020, 09:04:10 AM »
crossing changed

needs new pak64 or changed crossings

https://sourceforge.net/p/simutrans/code/2052/

Offline Vladki

  • Devotee
  • *
  • Posts: 3705
    • My addons, mostly roadsigns, pak128.cs
  • Languages: EN, CS
Re: [r9515] Level crossings broken
« Reply #3 on: December 30, 2020, 09:43:57 AM »
Is there any change in the logic of speed[n] option for crossings?
AFAIK it was the speed limit imposed on each way. So that building a crossing over a high speed railway or highway was possible but forced the vehicles to slow down. (But I may be biased by playing extended recently).

Offline Leartin

  • Oh no, not him again!
  • Devotee
  • *
  • Posts: 1573
  • PAK-DEV P192C
  • Languages: DE, EN
Re: [r9515] Level crossings broken
« Reply #4 on: December 30, 2020, 09:56:57 AM »
The change is that the max speed of the crossing has to match or surpass the max speed of the ways, with the lowest crossing being used. Therefore, if no crossing with high enough max_speed compared to the crossing ways is available, you can't cross.
Because this wasn't the case before, paksets may contain crossings of very low max_speed, which won't be useful anymore.

(Building a crossing over a high speed railway is possible by replacing the one tile crossed with a lower speed way, which indeed slows the vehicle down at that tile)