Started by jamespetts, January 17, 2021, 03:42:16 PM
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Quote from: jamespetts on January 19, 2021, 11:12:02 PMOne thing to consider is whether to continue to allow the diversionary route to be longer using the existing max_diversion_tiles setting or to require it to be the same length.
Quote from: jamespetts on January 19, 2021, 11:12:02 PMOne complexity is what to do when the tile sought to be deleted is itself an intersection.
Quote from: jamespetts on January 19, 2021, 11:12:02 PMAnother complexity is what to do if towns, industries or attractions are closer to the tile to be deleted than the next intersection in any given direction
Quote from: jamespetts on January 19, 2021, 11:12:02 PMAllowing the most generous of the two algorithms in any given case to decide whether a player can delete a tile will thus prevent this algorithm from being able to solve the incremental diversion exploit.
Quote from: jamespetts on January 22, 2021, 12:37:30 AMI have now implemented the intersection based diversion feature. I should be grateful if people could test to see how this works with to-morrow's nightly build.