Modular building approach is the next chapter

not quite as completely standalone buildings though.
Plans so far:
- Modular Buildings, introducing factories with their goods, productivity and expand
- Fields, including a mention to define buildings as fields
- Powerplant, explaining boosts and smoke
- Depot (icon, cursor, waytype)
- Station Extension (enables, capacity, why it might not show up in the game menu...)
- Stops (pretty much just an explaination of 2,4,8 and 16 rotations)
- harbours (4 and 16 rotations, multitile harbours)
- docks? (Never used them, might need some experimentation)
I have not planned for townhalls and monuments yet, but they might fit best as the very next chapters to be done with them, as they won't fit anywhere later.
After buildings, the vehicle segment starts. Not sure about everything else yet.