Started by Ranran, February 13, 2021, 02:19:11 AM
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QuoteUnits: I'm against showing both metric and imperial units at the same time. It will eat too much space.
QuoteJust as you, Ranran, were opposed to showing acceleration in both m/s/s and km/h/s. This is exactly the same situation.
QuoteDiesel-electric traction typeThis is a more complex issue. What this entails is re-conceptualising traction types as not only the type of the generator of kinetic energy in the vehicle, but also its transmission type. If there were subtypes for diesel electric, there would also need to be subtypes for diesel mechanical and diesel hydraulic. Likewise, road vehicles would also need subtypes for manual, mechanical automatic and hydraulic transmissions, and aircraft would need to differentiate between turboprops and jets (we currently distinguish only between turbines and piston engines).I do not think that this level of granularity is likely ultimately to be helpful as it seems unlikely on the face of it that there are any gameplay mechanics that would benefit from this, but it would add a large amount of extra pakset work and complexity for players.