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Transparent white background in network mode chat window

Started by Ranran(retired), May 07, 2021, 11:47:40 AM

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Ranran(retired)

Question 1: Why is the chat window background transparent in network mode in default?


Question 2 (probably a bug or old spec remains):
Why is the transparent background color fixed at white?

if(  env_t::networkmode  ) {
set_transparent( env_t::chat_window_transparency, color_idx_to_rgb(COL_WHITE) );
}

In dark themes, the text color is often light, which makes the text unreadable.

The characters on the tab are almost unreadable.


# Chat window transparency (0=off, 25, 50 75 are possible)
chat_transparency = 75

Thirdly, I wonder something is wrong with the expression of the transparency setting.
transparency = 75 is 25% transparency. So chat_transparency = 75 isn't really very transparent, and chat_transparency = 25 is very transparent.
Does high transparency mean not transparent?
But I don't understand English so it may be wrong. (´・ω・`)
ひめしという日本人が開発者達の助言を無視して自分好みの機能をextendedに"強引に"実装し、
コードをぐちゃぐちゃにしてメンテナンスを困難にし(とりわけ道路と建物関連)、
挙句にバグを大量に埋め込み、それを知らんぷりして放置し(隠居するなどと言って)別のところに逃げ隠れて自分のフォーク(OTRP)は開発を続けている
その事実と彼の無責任さに日本人プレイヤーは目を向けるべき。らんらんはそれでやる気をなくした(´・ω・`)
他人の振り見て我が振り直せ。ひめしのようにならないために、らんらんが生み出したバグや問題は自分で修正しなくちゃね(´・ω・`)

prissi

The transparency was demanded by players, because in normal games this window is not open that often and transparent backgrounds did not work then without tricks. However, it clashes with themes with transparent windows. I think the network window settings should only be contained in the themes folder.

Moreover, the transparency settings probably remained from the old implementation (which only had three levels), and then got it wrong.

So maybe put two new entries in theme files like
gui_chat_window_network_transparency = 0...100
gui_chat_window_network_background_color = color value

Please check r9793

Mariculous

Quote from: Ranran on May 07, 2021, 11:47:40 AMDoes high transparency mean not transparent?
Seems wrong to me.
What about renaming *_transparency settings to *_opacity ?
For sure the old name has to be retained, for backward compatibility but should be deprecated as it's missleading.

prissi

The new name uses the expected setting (0=opaque, 100=transprent).