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is_work_allowed_here (pl, tool_id, pos) Does not work if "Slice map view" is ena

Started by Yona-TYT, May 18, 2021, 04:41:35 PM

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Yona-TYT

 If the tunnel tool is clicked outside of the underground cutout this completely ignores the "is_work_allowed_here (pl, tool_id, pos)" function, this brings me problems when building tunnels in the tutorial.

Dwachs

I cannot reproduce. In fact, is_work_allowed_here is spammed with the tunnel tool when the mouse is moving.
Parsley, sage, rosemary, and maggikraut.

Yona-TYT

This seems to go beyond the scripts, I have not been able to build a section of tunnel from the entrance of the tunnel.

Look at the savegame


prissi

I cannot load this game, it is stuck in an loop during finish reading the map?!?

Yona-TYT

Quote from: prissi on May 20, 2021, 02:58:14 AM
I cannot load this game, it is stuck in an loop during finish reading the map?!?
I have no idea what the problem is, here it loads correctly using pak128.

https://www.mediafire.com/file/4wa1p2nadfdfch9/test-tunnel.sve/file

prissi

You have somehow created a tunnel without any direction. One can either build a rail on the other side od continue it in full underground mode.

Yona-TYT

Quote from: prissi on May 21, 2021, 12:42:50 PMYou have somehow created a tunnel without any direction. One can either build a rail on the other side od continue it in full underground mode.
I built the entrance to the tunnel by holding down the Ctrl key, these tunnels worked well before, now the tutorial scenario stagnates here.  :(

prissi

Before the tunnel prtoal had also a connected way. I forgot when this was removed.

Yona-TYT

Quote from: prissi on May 22, 2021, 03:09:42 PMBefore the tunnel prtoal had also a connected way. I forgot when this was removed.
Mr. Prissi, read this topic: https://forum.simutrans.com/index.php/topic,18238.msg173316.html#msg173316
Quote from: Dwachs on June 04, 2018, 04:55:48 PM
Could be this commit
https://github.com/aburch/simutrans/commit/6415f38796062b169c47c905a029ad0ada909012

There was problem that sometimes tunnel tiles were created, where they should not be: If build single tunnel portal on a lonely artificial slope with no hill behind. Afaict this commit brought back even older behavior to not create the extra tunnel tiles.


prissi

I think a tunnel portal should never return zero ribi but rather full ribi in its direction.

EDIT: The underground tool is somewhat broken. It works only with control in sliced mode, no matter what ribis. Hmm.

prissi


Yona-TYT

Quote from: prissi on June 03, 2021, 05:42:32 AM
The construction works in r9856
Mr. Prissi, I have verified that in pak64 the tunnels work well, but in pak128 they do not work, does this have something to do with the half-height slopes?.