Started by THLeaderH, April 07, 2018, 09:23:26 AM
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Quote from: jamespetts on July 30, 2020, 03:15:15 PMI believe that I have now fixed the loss of network synchronisation - thanks to Freddy for identifying the cause of this.
Quote from: Phystam on August 01, 2020, 10:03:58 AMthe segfault happens very often on my server... Overwriting overtaking mode by cityroad (by NULL player) is one of the causes, as freddy reported.
Quote from: jamespetts on August 01, 2020, 11:15:39 AMThank you for the report - I believe that I have now fixed the crashes. I should be grateful if people could re-test with the next nightly build.
Quote from: THLeaderH on July 07, 2018, 12:06:52 AMThis pull request contains bug fixes that was done in OTRP v14.bug fix for algorithm of vehicle controlbug fix for lane yieldingdo not execute other_lane_blocked when street is twowayallow changing overtaking_mode for elevated way with ground way[/list]The last one is an improvement of UI, not a bug fix.