The International Simutrans Forum


Author Topic: [New release] Simutrans-Experimental 3.7  (Read 1688 times)

0 Members and 1 Guest are viewing this topic.

Offline jamespetts

  • Simutrans-Extended project coordinator
  • Administrator
  • *
  • Posts: 20774
  • Cake baker
    • Bridgewater-Brunel
  • Languages: EN
[New release] Simutrans-Experimental 3.7
« on: May 10, 2009, 06:36:57 PM »
The latest version of Simutrans-Experimental is now out - get it here. It incorporates some fixes and minor changes suggested by Simutrans-Experimental users, along with some updates and fixes from the Simutrans-Standard trunk. Thanks as ever to all the beta testers.


  • CHANGE: Realigned text in the list of goods
  • FIX: Removed redundant code
  • CHANGE: Optimised system for finding a vehicle's nearest depot (Gerw), but with fallback to original system if the new method fails.
  • FIX: Waiting times of goods and passengers were reset on reloading a game.
  • CHANGE: Updated credits for Pak192.Comic
  • FIX: Incorrect conditional compilation in, and inefficient code.
  • FIX: Incorrect categorisation of some goods

Testing and feedback

Most of the above issues were ones identified by the dedicated beta testers, to whom I am most grateful. Any further testing and feedback would be most appreciated, including bug reports, game balance issues, and any different strategy that has to be adopted. Happy experimenting!
« Last Edit: May 12, 2009, 11:37:13 PM by jamespetts »