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PR#506 - Display schedule number

Started by Ranran(retired), February 19, 2022, 11:46:42 AM

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Ranran(retired)

Pull request #506 is the embodiment of what Ranran was fantasizing about in the ver15 thread before.
Numbering your schedule will not only make scheduling easier, but will also provide a more modern look.
There are three types of markers, the depot is brown, the stop is a white background, and the waypoint is a monochromatic background. Note that the rules are slightly different from times history. This is because the waypoints need to be numbered as well.
The currently selected schedule will be surrounded by a yellow frame. (In the case of stop, the white area will also turn yellow.)

I hope this makes your scheduling more comfortable.
ひめしという日本人が開発者達の助言を無視して自分好みの機能をextendedに"強引に"実装し、
コードをぐちゃぐちゃにしてメンテナンスを困難にし(とりわけ道路と建物関連)、
挙句にバグを大量に埋め込み、それを知らんぷりして放置し(隠居するなどと言って)別のところに逃げ隠れて自分のフォーク(OTRP)は開発を続けている
その事実と彼の無責任さに日本人プレイヤーは目を向けるべき。らんらんはそれでやる気をなくした(´・ω・`)
他人の振り見て我が振り直せ。ひめしのようにならないために、らんらんが生み出したバグや問題は自分で修正しなくちゃね(´・ω・`)

jamespetts

Excellent, thank you. This does indeed make the schedule clearer. Now incorporated.
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Ranran(retired)

Quote from: Ranran on February 19, 2022, 11:46:42 AMThere are three types of markers, the depot is brown, the stop is a white background, and the waypoint is a monochromatic background.
I'm sorry. There was omissions in the explanation.
Mirror schedules will have an underscore in the number and a << at the top for the reverse point.
ひめしという日本人が開発者達の助言を無視して自分好みの機能をextendedに"強引に"実装し、
コードをぐちゃぐちゃにしてメンテナンスを困難にし(とりわけ道路と建物関連)、
挙句にバグを大量に埋め込み、それを知らんぷりして放置し(隠居するなどと言って)別のところに逃げ隠れて自分のフォーク(OTRP)は開発を続けている
その事実と彼の無責任さに日本人プレイヤーは目を向けるべき。らんらんはそれでやる気をなくした(´・ω・`)
他人の振り見て我が振り直せ。ひめしのようにならないために、らんらんが生み出したバグや問題は自分で修正しなくちゃね(´・ω・`)