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Procedurally generated buildings with MarkovJunior

Started by Roboron, July 08, 2022, 07:23:15 PM

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I was just browsing Reddit when I found this impressive piece of open source software:

QuoteMarkovJunior is a probabilistic programming language where programs are combinations of rewrite rules and inference is performed via constraint propagation. [...] Using these ideas, we construct many probabilistic generators of dungeons, architecture, puzzles and fun simulations.

The process is a bit slow to be used for real-time graphics computing, but it can very well be used to save hundreds of hours in graphics creation.

You can see more info at:


And you can even try it online at: