Started by Eusebio Ptolomeu, August 29, 2022, 12:55:18 PM
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Quote from: Eusebio Ptolomeu on August 29, 2022, 12:55:18 PMI'm having a problem with passenger generation in my games . Basically, they rarely want to use my networks, and sometimes they use it for a month or so and suddenly stop out of nowhere. Whenever I check the stop status screen, the problem is always the same: "passengers can't find route to destination", that red circle with a white dash. I changed some values in the config file, so maybe they are the reason for this problem.
# simutrans/config/simuconf.tab# ~/simutrans/simuconf.tab (in the user directory, if singleuser_install == 0 or not present, first only pak-file path will be read)# simutrans/pakfilefolder/config/simuconf.tab# ~/simutrans/simuconf.tab (read a second time)
Quote-Meters per tile increased to 250m. I did this in order to allow the maps to represent a larger area, making the use of airplanes in the future viable. Pretty much all of the other changes I made was done around this one, in order to scale the game properly.
Quote-I changed station coverage from 16 to 8. With 125m per tile, the station coverage was of 2km, so I kept this coverage radius taking into account the new size of tiles
Quote-Population per level (and the other "per_level" that follows it) was multiplied by 4. Again, I did this in order to maintain the proportions once I doubled the size of the tile.
Quote-I UNchecked random pedestrians and stop pedestrians. I thought they were a purely visual function with no effect on the simulation itself, so I did this in order to improve performance
QuoteThose were the changes I made in the simuconf.tab file. Is it possible some of these changes are related to the problem I'm having with passengers?
Quote from: jamespetts on August 30, 2022, 10:31:26 AMYou should note that changing the simuconf.tab file will not affect an existing saved game. You can change many of the settings that can be set in simuconf.tab in an existing saved game by using the advanced settings dialogue (the "i" shortcut key in Pak128.Britain-Ex), but some settings (such as meters per tile) cannot be changed in this way because they are so fundamental that data assuming the existing setting are embedded all over the dataset constituting the game and would be too difficult to change retrospectively after game creation.