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Maybe, maybe, maybe ... pak144.Excentrique

Started by _Hajo_, November 16, 2022, 09:30:06 PM

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isidoro

But, shouldn't then the theme adapt to the pak-set?  Let's put an example: main simutrans used to have a hand-written pak set.  Shouldn't the labels be handwritten in that case and only in that case?

For pak64, a neat font with a square opaque rectangle may be suitable, but for a pak set as detailed as this one (with shiny parts, transparency, smooth object borders, etc.), it just doesn't "fit", imho.

Yona-TYT

Quote from: isidoro on January 02, 2023, 03:09:37 AMBut, shouldn't then the theme adapt to the pak-set?  Let's put an example: main simutrans used to have a hand-written pak set.  Shouldn't the labels be handwritten in that case and only in that case?

For pak64, a neat font with a square opaque rectangle may be suitable, but for a pak set as detailed as this one (with shiny parts, transparency, smooth object borders, etc.), it just doesn't "fit", imho.

It would be nice, but I don't think anyone would dare to do this, I think it is limited by the player color and a fonts, well I guess it would have to be a default for each pakset.


However, I recently made a patch that adds a default theme gui for paksets, but I don't think it received (at least for the moment) the attention I expected.
https://forum.simutrans.com/index.php/topic,22162.msg202690/topicseen.html#msg202690  :-[

Andarix

Quote from: Yona-TYT on January 02, 2023, 04:00:42 AM...
However, I recently made a patch that adds a default theme gui for paksets, but I don't think it received (at least for the moment) the attention I expected.
https://forum.simutrans.com/index.php/topic,22162.msg202690/topicseen.html#msg202690  :-[

At Simutrans you need a lot of patience. The default setting for a theme in the simuconf.tab has been requested for many years.

And there are also some bugs that have existed for many years. Simutrans is not the top priority in people's real life.

As long as the development rests on so few shoulders as with Simutrans, it takes a lot of patience to implement wishes.

[C] Ranran

#38
I think one of the issus with simutrans UI design is that menus and themes are independent, as I pointed out before.
https://forum.simutrans.com/index.php/topic,20813.msg198774.html#msg198774
I made a suggestion in that thread to separate the menu button background and object. The display of assigned keys could also be separated.
The latter tricks players with menu bar icons, even though they can change the key bindings themselves...

Unfortunately simutrans is not flexible in font size (all fonts are the same size).
But it would be nice to have the ability to display the keybindings above the icon when a certain key is pressed.
Today's windows applications often have such functionality.

_Hajo_

Just to summarize some of the messages. A better (even if only prettier) UI feels important to me. I'm willing to work on it.

My C++ skills have become very outdated though (have not done any C++ coding since 10 years or so). So there will be limits to what I can do, and how fast I can do things.

I have started a small list of UI improvements which I want to work on and themed station labels will be the first. I'll watch out for more suggestions.

_Hajo_


_Hajo_

Due to other activities for Simutrans, there were only few additions to the set this week. I've added neon tube style magnatrack signals and two Menger sponges as sights.

Download:
https://github.com/Varkalandar/pak144.Excentrique/releases/tag/v0.07

And for the curious, the wikipedia entry of what a Menger sponge actually is:
https://en.wikipedia.org/wiki/Menger_sponge