Started by Sandbox Player, December 26, 2022, 04:22:10 AM
0 Members and 1 Guest are viewing this topic.
Quote from: 209CATrus on September 02, 2023, 01:27:31 PMProbably late as hell to be useful, but given that this topic is pretty high in this subforum, i hope my answer will shed some light upon the minds of those who seek to solve same issue. Well, i don't think there are any "adequate" solutions. There are two main causes:Factory builder. The factory builder system tries to cover a demand (aka the maximum consumption per month) of agents that lack certain goods. The demand scheme looks like pyramid, so for example if a butcher lacks meat (unless the map has other, unconnected slaughterhouse, cause in such case that slaughterhouse will be connected) the whole slaughterhouse will be built (and it won't care whether the slaughterhouse will have over 100500 capacity compared to butchery). On the other hand, slaughterhouse is being supplied by cattle farms that have a puny production rate of a few heads per month. So that means the factory builder will SPAM ZE MAP WITH FARMS and there's nothing you can do about it. Period.Region system. Farms/mines/etc. can be built only in specific "biomes" aka regions. That means, farms won't be build where coal mines are, etc. etc.Just make bigger maps. Ideal map should have a space for at least one big factory of each type, like slaughterhouses, steel mills, etc. and a space for the farms/mines that supply these factories.