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Pak192.Comic V0.7.1

Started by Flemmbrav, February 17, 2024, 03:47:08 PM

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Flemmbrav

Hello everyone!

After the recent V0.7. there already is a small update available in the new V0.7.1



This is more or less about the new ctrl lock feature for tablet users.
For a detailed changelog see: History.md

Release of the standard version 0.7.1.
There are different files generated.
Standard
The Pakset for Simutrans: pak192-comic.zip
The combined file containing the Pakset and the Addons for the Pakset for Simutrans: pak192.comic-serverset.zip
The combined file containing the Pakset and the DACH-region only Addons for the Pakset for Simutrans: pak192.comic-all-DACH.zip

A longer, detailed post on the recent changes from the V0.6 to the V0.7 can be found on the announcement post of the V0.7..


Yona-TYT

QuoteThis is more or less about the new ctrl lock feature for tablet users.
This is great! Now those who play on Android can complete the tutorial since underground constructions require using the [ctrl] key to build the tunnel entrance.  ;D

ashwolf

I've encountered bugs of transports (trucks, ships) not loading any merchandise.

At first they started transporting and loading successfully, then suddenly for no apparent reasons they couldn't load anymore. The industries were still producing and connected to one another...

I've also encountered a bug with the "chose way" signal wasn't working anymore (trucks took only 1 way althought the other were free), had to destroy / rebuild to fix it.

Don't know if related to simutrans or to the packset... but I didn't encounter problems with pak128 so ?

On pak192.comic v0.7.1


Yona-TYT

You should share a savegame so they can analyze the situation well. ;)

Andarix

see https://forum.simutrans.com/index.php/topic,22981.0.html

QuoteIn version 0.6 of pak192.comic the avoid_overcrowding was activated.

All savegames from this version have this option active.

prissi

Also the demo has avoid_overcrowding active. So if you start a game after the demo was loaded, it is possible to inherit this flag. Maybe this flag should be removed totally as it will result in many frustrated newbies and will at one point or the other cause a global deadlock as soon as one lags a little behind updating the station capacity in some place.

Andarix

#6
Quote from: prissi on June 12, 2024, 03:22:50 AMAlso the demo has avoid_overcrowding active. So if you start a game after the demo was loaded, it is possible to inherit this flag. Maybe this flag should be removed totally as it will result in many frustrated newbies and will at one point or the other cause a global deadlock as soon as one lags a little behind updating the station capacity in some place.

It just doesn't work if the package isn't designed for it.

And the reason it's causing such a stir with pak192.comic is simply because the developers enabled this option without checking whether it can work.

Furthermore, avoid_overcrowding only makes sense in conjunction with the routing option. Therefore, it would be better to combine both options.

I'm not sure how widespread pak64.german is. But both options have been active there for more than 10 years. And apparently there are no such massive problems there.

If new maps take over the settings from loaded maps (as seems to be the case here) instead of the settings from the currently loaded simuconf.tab, then I think that's a bug. But it's been like that for a while now, that it's not known which parameters are saved where and are then active in new maps with which values.

- sve
- settings.xml
- default.sve

Perhaps players should simply be informed when game-defining parameters are active.

[edit]
The thing with the parameters also applies to the player colors. If one packset redefines them, then you have them in other packsets too, unless the other packset also defines the player colors.

I don't think that's a good thing.

Flemmbrav

Quote from: Andarix on June 12, 2024, 01:17:21 PMAnd the reason it's causing such a stir with pak192.comic is simply because the developers enabled this option without checking whether it can work.

I enabled the option because I've used that option for quite a while and had a lot of fun with it.
But sadly I had to figure that people tend to just get confused on why things don't work, instead of understanding the option. Thus, I removed it when feedback came in.

Personally, I'd say this is mostly an UI issue, and maybe a problem in network games, when people don't check in for a while.

At least that's what I thought until today you finally told me that that was all a lie and I had different ideas back then! Thank you for telling me.

Flemmbrav

Quote from: prissi on June 12, 2024, 03:22:50 AMAlso the demo has avoid_overcrowding active. So if you start a game after the demo was loaded, it is possible to inherit this flag. Maybe this flag should be removed totally as it will result in many frustrated newbies and will at one point or the other cause a global deadlock as soon as one lags a little behind updating the station capacity in some place.

This is interesting to know!
I've been wondering for a while on why people still seem to have these issues.
Changing the demo file should fix this, right?

But I also have to report that I can not reciprocate this. When starting a new game after loading the demo game, it still creates the map without the option active.

Andarix

Quote from: Flemmbrav on June 12, 2024, 06:15:06 PMI enabled the option because I've used that option for quite a while and had a lot of fun with it.
But sadly I had to figure that people tend to just get confused on why things don't work, instead of understanding the option. Thus, I removed it when feedback came in.
...

This is a general problem for developers. They know what they are developing too well and know what they should do and how it works.

Such profound changes are actually released as a beta and not as a normal version.

On the other hand, v0.6 was the release version for 1.5 years.

If you withdraw something like that, you also release a new version soon. But yes, people like to refer to the nightly versions. It's just that most normal players only see and play releases.

The same applies to Simutrans-Extended. Since there are no more releases there, many players probably don't even know about it.

And the fact that demo.sve has the option active is just bad luck. But I already wrote above that I consider it a bug in Simutrans when new games inherit the settings from demo.save instead of using the default values from simutrans. So this continues with every new map that is generated from a running one.


I apologize for having a different opinion than you. I will try to keep my opinion to myself in the future and stay out of further communication on all matters.

Flemmbrav

Don't keep your opinion to yourself, but please also do not assume I did not test a thing before pushing it to a release.

prissi

avoid_overcrowding only will lead to deadlock as soon as there is a line which connect two nets. If you just add, it may work longer. But without no_routing_over_overcrowded, the deadlock is guaranteed.