News:

Simutrans.com Portal
Our Simutrans site. You can find everything about Simutrans from here.

weather

Started by kittens45, September 24, 2025, 03:34:51 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

kittens45

how about different kinds of weather featured

209CATrus

#1
That's one of the most "laconic" posts i've seen on this (sub)forum. I'm going to try to express myself from James and prissi point of view:
  • If you mean "different kinds of weather" as a purely graphical feature, that could potentially be implemented as a some kind of filter, but that's basically at the end of the list of features, really, as it brings zero gameplay value. Given performance taxation of Extended, most players naturally turn off most graphical features for being either directly taxing (like water animation) or visually obscuring (day/night cycle).
  • If you mean "different kinds of weather" as an actual gameplay mechanic, that's a literal PAIN IN THE **** to implement, there's no other word for that. Say, i understand vehicles being bogged down on dirt roads as a temporary change of speed limit, but snowy roads, on another hand, would require snow plows. And i can't even imagine how much effort it's going to take to implement AI to clean specific roads at specific intervals, and all these horrible traffic jams in cities... Not too fun for players, really, at least how i see it

It's such a pain, really, and it's going to bring more pain than an actual engaging gameplay.

Urghhhhhh, i have first-hand experience with weather system of a game Workers&Resources: Soviet Republic. And it was always more of a nuisance. Rain affects only dirt roads really, which you have here and there, but main roads are usually better so unaffected. With snow you buy 6000000000000000 snow plows, and they are still not efficient enough (with snow frequency) to clean out snow, needless to say not smart enough to prioritize longest and most used roads. So during winter you basically have the same gameplay but trucks are like 30-70% slower than usual, which is painful but that's it, can't do much about it really.

Isaac Eiland-Hall

Generally speaking, Simutrans suffers from a lack of people willing to write code, not a lack of ideas.

The best extension requests come with a willingness to code to make them happen. The next best are compelling ideas that don't require major changes to the game engine, especially ones that are as far away from "Heyyyy, whatabout if we...." as possible.