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Author Topic: Making graphics  (Read 2751 times)

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Offline Maragil

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Making graphics
« on: June 03, 2009, 05:42:36 PM »
Related to my new factory chain post, i'm wondering how to make vehicles etc for simutrans..

Offline vilvoh

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Re: Making graphics
« Reply #1 on: June 03, 2009, 06:32:45 PM »
It's loong to explain, but you can start drawing the eight views needed (S, SE,E,NE,N,NW,W and SW) then we can talk about the dat file. Have a look at the SVN or graphics.simutrans.com for more examples.
« Last Edit: August 19, 2009, 12:01:41 PM by vilvoh »

Offline The Hood

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Re: Making graphics
« Reply #2 on: June 03, 2009, 06:51:26 PM »
as vilvoh says, you need to end up with a png and a dat for the vehicle as in the examples on SVN.  Two main methods to do the images:

1. 3D model rendered 8 ways (e.g. blender) - I do my stuff this way because it doesn't require any drawing skill and allows detail quite easily.

2. Pixel paint (i.e. draw in a paint program pixel by pixel).

Offline dantedarkstar

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Re: Making graphics
« Reply #3 on: June 03, 2009, 09:37:32 PM »
The one drawback of rendering method is that you can't get the "player colors" on the model easily (am I right, or is there a trick for that ?). That applies only to vehicles and stations of course - industries and city buildings don't need "player colors".

Offline The Hood

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Re: Making graphics
« Reply #4 on: June 04, 2009, 07:33:03 AM »
@dantedarkstar - player colours are not easy in rendering - you will notice pakBritain doesn't have them, there is a reason for that ;)

Offline VS

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Re: Making graphics
« Reply #5 on: June 04, 2009, 08:17:41 AM »
Raven used to render in black+blue and then reduce palette to Simutrans specials+grayscale. It worked great.