The Forum Rules and Guidelines
Our forum has Rules and Guidelines. Please, be kind and read them ;).

Taking up the Rogaland Challenge.

Started by Dutchman on Rails, June 20, 2009, 10:26:14 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Dutchman on Rails

A bit uninteresting chapter this time.

Chapter 16: Q1-Q3 1942.

Total Population: April: 29,345
Total Population: July: 29,869
Total Population: October: 30,408
Net Wealth: April: 3,120,623
Net Wealth: July: 3,235,972
Net Wealth: October: 3,352,179

Operational Profit Q1: 146,858
Operational Profit Q2: 153,826
Operational Profit Q3: 162,246
Travels Q1: 88,753
Travels Q2: 89,929
Travels Q3: 94,523

In the second quarter of 1942, the plastic/goods trains are extended to 11 cars as a result of the increased plastic production. The powerful crocodiles have no trouble with the extra load.

In July, the coal drop off point at Haugesund is moved to the north of the station to ease the traffic flow on the congested roads around the station a bit.

Late August sees the second oil train entering service on the Sandnes oil line.

Just a small picture of one of the plastic/goods trains passing one of the oil trains.

Dutchman on Rails

Chapter 17: Q4 1942 - Q1 1943.

Total Population: January 1943: 31,489
1942 Population Growth: 2,624
Total Population: April: 32,587
Net Wealth: January 1943: 3,478,106
Net Wealth: April: 3,566,561

Operational Profit Q4: 167,773
Operational Profit 1942: 630,708.93
Operational Profit Q1: 174,087
Travels Q4: 101,454
Travels 1942: 374,659
Travels Q1: 102,268

In November 1942, it becomes clear that the Iron Ore transport is having a capacity shortage. Therefore, a new crocodile is pressed into service. In January, the two original trains are called in and replaced by a single crocodile. This time the C 11's are stabled*.

At the same time, it turns out that the capacity of the single coal route is greater than the mine can deliver. Therefore half the vehicles are diverted to the coal mine to the east of Haugesund.

Steel still is the main bottleneck for the capacity on the goods factory. Steel production is climbing strongly though, so there's room for an extra train to enter service, as well as upgrading the existing trains with higher capacity cars.

Haugesund station during the upgrade of the steel trains. One with old cars is coming in while one with newer cars is just leaving. Also, two planks trains and an iron ore train can be seen, as well as a train from Stavanger.

* No more C 11's can be purchased, nor any other short-train 65+ km/h engine, so stabling the engine was in case they would be needed for other trains. It quickly turned out this wasn't worth the trouble for the purpose of this game though.



Any thoughts about the speed bonus/penalties?  The crocodiles are cheap and powerful yet are slow and will incur speed penalties.  Do you think Chemicals and Goods might benefit from an alternative lcocmotive? SL C62 perhaps?


Dutchman on Rails

Well, I've experimented previously with both the D 51 and the Goliath, but I wasn't too impressed with the results.

Basically the rail line to the factory is quite busy. It runs pretty smoothly, but faster trains can't make the most of their higher speed unless they can accelerate to their top speed pretty quickly. These engines couldn't do it with sufficient cars to offset the running costs. The crocodile doesn't give a top speed sufficient to reach the speed bonus limit, but it accelerates quickly, and has a very low running cost, which seems to make for better profit overall.

I would like to encourage you by the way to write a story more or less like this. I think you have a lot of valuable things to tell about your ways of running a transport company.

In other news, I'm experimenting with a completely different setting. Simutrans experimental, Pak.German, 1815, very rural area (20 small hamlets on a 800x800 map), high mountains, multiple companies transferring goods and passengers to each other. The object is to get a feel of transport history. I won't make a complete story of that one, but when I'm done with this story, which shouldn't take long now, I'll be sure to show some commented screenshots.

Chapter 18: Q2 - Q4 1943.

Total Population: July: 33,090
Total Population: October: 33,585
Total Population: January 1944: 34,101
1943 Population Growth: 2,612
Net Wealth: July: 3,634,451
Net Wealth: October: 3,801,572
Net Wealth: January 1944: 3,962,882

Operational Profit Q2: 189,549
Operational Profit Q3: 197,456
Operational Profit Q4: 200,343
Operational Profit 1943: 761,440.66
Travels Q2: 107,567
Travels Q3: 108,764
Travels Q4: 111,431
Travels 1943: 430,003

The increased steel production, and transport, which is completed in April 1943, again shifts the bottleneck to the plastic. So work shifts to transporting more of that. However, oil transport capacity has overtaken the total production. So, powerlines have to be used to increase production.

The Haugesund oilfield is connected to the power grid in May, and a month later the trains servicing it are lengthened to 11 cars each.

July sees the electrification of the planks line and a subsequent capacity increase by consolidating the existing planks train into three 11 car crocodile pulled trains. To pay for this quickly, the reserve of C 11's is sacrificed and sold off along with the engines coming from the planks trains.

Early November, a third Plastic / Goods train enters service.

Late November, the Shopping mall gets connected to the power grid.

Several of the changes mentioned illustrated: Power lines, longer oil trains, new planks trains.

Dutchman on Rails

The last chapter of this one.

Chapter 19: Q1 - Q4 1944.

Total Population: April: 35,187
Total Population: July: 35,562
Total Population: October: 36,063
Total Population: January 1945 Final: 36,550
1944 Population Growth: 2,449
Net Wealth: April: 4,014,792
Net Wealth: July: 4,090,734
Net Wealth: October: 4,221,787
Net Wealth: January 1945 Final: 4,411,742

Operational Profit Q1: 187,951
Operational Profit Q2: 191,224
Operational Profit Q3: 247,411
Operational Profit Q4: 263,205
Operational Profit 1944 Final: 889,796.49
Travels Q1: 110,268
Travels Q2: 115,504
Travels Q3: 119,659
Travels Q4: 123,001
Travels 1944 Final: 468,432

In January 1944, the chapel near Stavanger is connected to Stavanger station. Every destination now has passenger and mail services. Also, transport to the shopping mall appears to have reached the capacity of the mall to handle, even with electricity.

Company management indulges in building itself a headquarters at Haugesund, near the station.

In April, an extra train joins the Haugesund-Egersund connection, and the station at Egersund gets a capacity upgrade.

Sola station is refurbished, with a waiting track for the waste trains, and moving the waste platform to a more neat position alongside the passengers platform.

The waste power station yard also gets a long waiting track, so waste trains do not obstruct the increasing passengers and mail traffic along the line so much.

In May, the capacity of the Haugesund-Sola line is increased by lengthening the KIHA's to three coupled sets.

Or... that was the plan. But the introduction of the new RVg P-100 makes for a drastic change in plans. This faster, cheaper train becomes the new standard for RogaTrans passenger services, and the older KIHA's are quickly replaced by six-car P-100 sets, each featuring a single mail car.

July sees more and more problems in the northeastern area. Combined with the success of the new passenger trains, the decision is made to build a rail line between Stavanger and Randaberg, which is done in September.

With money to burn, the last two rail connections of this story are built in November, extending the Stavanger-Randaberg and the Sola-Egersund lines to Tau.

A final picture of Haugesund with the headquarters and busy traffic as always.

Sola with one of the P-100 train sets.

[url=""][/url] January 1945 Final.sve

And the saved game. Anyone who wishes to continue, be my guest. The game was saved in the middle of replacing the buses on the old bus lines, so that's something to take into account.


I am interested in playing the challenge but can not find a still active link to the game file. Can you please post it somewhere so I can download.

Simutrans economics labs at


Simutrans economics labs at