Started by AP, July 25, 2009, 05:57:15 PM
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Quoteautos: CarFactory -> CarDealershipbeer: Brewery -> PetrolStation,Pubbretter: ForestSawmill -> BuildersYard,FurnitureFactory,HardwareFactorybricks: Brickworks -> BuildersYardbucher: Printworks -> Bookshop,DepartmentStorecement: CementWorks -> BuildersYardchemicals: OilRefinery -> PaperMill,PharmaceuticalFactorychina: Pottery -> ChinaShop,DepartmentStorecider: Orchard -> Pubclay: ClayPit -> Brickworks,BuildersYard,Potteryeisenerz: IronOreMine -> SteelMillfish: FishingGround -> Fishmongersflour: GrainMill -> Bakeryfruit: Orchard -> Greengrocersfueloil: OilRefinery -> OilPowerStationkraftwerkgasoline: OilRefinery -> PetrolStationgrain: GrainFarm -> Brewery,GrainMillhardware: HardwareFactory -> HardwareShopkohle: CoalMine -> CoalPowerStationkraftwerk,CoalYard,SteelMilllivestock: CattleFarm,SheepFarm -> Slaughterhousemeat: Slaughterhouse -> Butcherymilk: CattleFarm -> Dairymoebel: FurnitureFactory -> DepartmentStore,FurnitureShopnewspaper: Printworks -> Newsagent,PetrolStationoel: OilRig,OilWell -> OilRefinerypapier: PaperMill -> Printworkspharmaceuticals: PharmaceuticalFactory -> Chemist,PetrolStationplastik: OilRefinery -> CarFactory,FurnitureFactorystahl: SteelMill -> CarFactory,HardwareFactorystone: Quarry -> BuildersYard,CementWorkstextile: TextileMill -> ClothesShop,DepartmentStorevegetables: ArableFarm -> Greengrocers,PharmaceuticalFactorywoodchip: ForestSawmill -> PaperMillwool: SheepFarm -> TextileMill
Quote from: prissi on September 19, 2009, 10:44:21 PMFurthermore many steel structures are extremly thick. Imho the look could greatly improved by thinning those structures out a little.
Quote from: The Hood on September 20, 2009, 09:40:39 AMAs Kieron says, vehicle size is to have a more consistent scale with buildings etc. Also, if the vehicles were bigger, they would either mean very long convoys or very wide and fat vehicles which had been shortened along their length to fit into tiles better (they already have been squished a bit like this), and would look unusual IMO.
Quote from: Martinwh1 on October 16, 2009, 01:47:55 PMBeing a simple soul I mus admit that the gear ratios quoted are lost on me but I think that the greater the loco power the more it should be able to pull before a speed penalty comes in. However this following comparison of 130kph locos coupled to 25ton coaches suggests this is not the case:GWR 4-4-0 Bulldog 1250kw 16 coachesGWR 4-6-0 Star 1600kw 14 coachesGNR 4-4-2 Class C1 2764kw 12 coaches
QuoteI also found on th 1960 map a fishmonger and furniture stops not in cities but in the greens.
QuoteThe 20t open waggon with loaded with steel seems to be misaligned.
Quote from: The Hood on October 17, 2009, 11:46:08 AMIt seems at the minute there is some function which spreads industries out from one another, which I'd be happy to have lifted for pak128.Britain (unless there's a good reason for it the way it is).
# smallest distance between two adjacent factories#factory_spacing = 6
Quote from: The Hood on October 17, 2009, 11:55:32 AMand it wasn't in my simuconf.tab. Adding that does the trick, thanks!
Quote from: The Hood on October 17, 2009, 11:55:32 AMIs there a way of controlling the distance between consecutive industries in a chain though? e.g. making sure that a coal mine is at least 20 squares from the power plant it supplies?
Quote from: The Hood on October 17, 2009, 11:46:08 AM Rail or truck? Which one in particular?