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Author Topic: Coal Truck  (Read 26378 times)

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Offline DirrrtyDirk

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Re: Coal Truck
« Reply #35 on: September 16, 2008, 02:15:37 PM »
You are right.

Also the speed of the last 2 trailers are mixed up, I think. The latest one has 90, the one before that 100km/h... should be the other way round, I think.

Will exchange both speeds and remove the retire date from the last one for now.


EDIT:
done in r123
« Last Edit: September 16, 2008, 02:23:18 PM by DirrrtyDirk »

Offline wernieman

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Re: Coal Truck
« Reply #36 on: September 16, 2008, 02:18:48 PM »
did somebody make a plan about the trucks/trailers?


Offline DirrrtyDirk

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Re: Coal Truck
« Reply #37 on: September 16, 2008, 02:24:37 PM »
No plan yet (that I know of) - just repairing issues on a day-by-day and report-to-report basis so far...

Offline Zeno

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Re: Coal Truck
« Reply #38 on: September 16, 2008, 02:41:23 PM »
Somewhere in this topic there's a nice (:-*) heavy trailer, with png and dat... if you want to take it you can  ;D
Anyway I won't paint a truck for it!

Offline wernieman

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Re: Coal Truck
« Reply #39 on: September 16, 2008, 02:52:35 PM »
I see and testet it ... but without a plan ore timelineplan .....

Offline DirrrtyDirk

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Re: Coal Truck
« Reply #40 on: September 16, 2008, 03:55:15 PM »
Well I can sure add it - what did VS say about SVN? "It's a time machine after all"  ;)

EDIT: By the way, the trucks in pak128 don't use any constraint[next] at all - so no changes are required there for your trailer to work.
« Last Edit: September 16, 2008, 04:19:39 PM by DirrrtyDirk »

Offline VS

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Re: Coal Truck
« Reply #41 on: September 16, 2008, 04:13:46 PM »
We need some way to get data from vehicle dat files so that it can be analysed... and that goes hand in hand with balancing.

Offline DirrrtyDirk

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Re: Coal Truck
« Reply #42 on: September 16, 2008, 04:31:56 PM »
I have just tested it - and I think it is not yet ready for inclusion into the pakset.

It doesn't align very well with several trucks, there are some graphical glitches that still need work (some parts look a little rough, on some edges some pixels appear to be missing), also unwanted non-darkening greys need to be removed and rear lights added (last two steps should go fairly quick with Shades.)

So, still some work left to do (too much for me to adjust that now).

Offline VS

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Re: Coal Truck
« Reply #43 on: September 16, 2008, 06:01:13 PM »
Lights are just the last touch. But it seems that the trailers and trucks have problems in general... erm, correction, everything. It might be nice to get a working, well-aligned vehicle of default length first, which "jumps" only minimally (meaning best achievable case). Then produce a template from that, and then realign everything :P

I don't have plans, I have disasters.

Offline Zeno

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Re: Coal Truck
« Reply #44 on: September 16, 2008, 08:55:01 PM »
I don't have plans, I have disasters.
lol You're a well-informed optimist...  ;D