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[Stable, Nightly 17-10-2009] Passenger routing excessive failure

Started by Amelek, November 02, 2009, 08:03:05 PM

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Amelek

In new builds and in new stable, when loading game one of my stops gets totally bugged. All waiting passengers are moved to "error in routing" destination, and remains in it forever. Only one stop seem to be affected, but I can't be sure - there are alot of stops in my current game.

I can provide saved game, but it relies on some addons, so I would need to upload them too. I can do it if it's necessary.


prissi

This means that those passengers did not have a valid connection when saved. Since all routes are immediately recalculated upon reload, but are only recalculated gradually during a normal game, it could also mean that the destination is no longer covered by a halt, contrary to the beginning of a route. In a normal game passenger and mail still go to their destination halt even if their original destination coordinates is no longer reachable from this halt. Upon reloading it will yield those error in routing passengers.

But in the screen shot it looks like the transfer is no longer valid. Do you have avoid_overcrowding enabled?

Amelek

nope, avoid_overcrowding is disabled.

no stops were changed, no new convoys added, this two screenshots come from nearly same time (pause -> save, load in other window).


http://mallorn.ii.uj.edu.pl/~amelek/22th.zip
http://mallorn.ii.uj.edu.pl/~amelek/pak_diff.zip <-- pak addons

load, wait for new people to stack up, save, reload

prissi

Not all halt realized that their routing needs to be recalculated (like after every reload). Shoul work not much better.

Amelek