News:

Use the "Forum Search"
It may help you to find anything in the forum ;).

Work in Progress: Zoo

Started by Diegote, December 08, 2009, 11:34:00 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Isaac Eiland-Hall

Well, whether it's 1km or something else; there's definitely a "large scale" - consider the distances factories are apart. There's no way it would be profitable to transport goods that short of a distance if the scale was the "small scale"; so the exact nature of the "large scale" is unimportant.

Fabio

but imho a 16*16 attraction could be something like a "national park", or an entire "historical centre" with many buildings and very narrow alleys between them...

VS

And with no way to get complete coverage of it ;)

All graphics here are really nice...

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Fabio

well, it could be covered by subway ;D
or ot could be painted leaving space for a few access roads (i.e. asymmetrical building)
e.g. a 16*16 National park could have this kind of map:

X X . X X X X X X X X X . . . .
X X . X X X X X X X X X X . . .
X X . X X X X X X X X X X . . .
X X . . . X X X X X X X X . . .
X X X X . X X X X X X X X X . .
X X X X . X X X X X X X X X X .
. X X X X X X X X . X X X X X X
. X X X X X X X X . X X X X X X
X X X X X X X X X . X X X X X .
X X X X X X X X X . . .X X X .
. X X . X X X X X X X . X X X X
. X X . X X X X X X X . X X X X
. X X . . . . X X X X . X X X .
. X X X X X . X X X X . X X . .
. X X X X X . X X X X . X X . .
. . X X X X . X X X X . X X X X


where X are painted tiles and . are tiles left "free" (i.e. using - in DATS)

mobo

Quote from: fabio on December 21, 2009, 10:28:09 AM
well, it could be covered by subway ;D
or ot could be painted leaving space for a few access roads (i.e. asymmetrical building)
e.g. a 16*16 National park could have this kind of map:

X X . X X X X X X X X X . . . .
X X . X X X X X X X X X X . . .
X X . X X X X X X X X X X . . .
X X . . . X X X X X X X X . . .
X X X X . X X X X X X X X X . .
X X X X . X X X X X X X X X X .
. X X X X X X X X . X X X X X X
. X X X X X X X X . X X X X X X
X X X X X X X X X . X X X X X .
X X X X X X X X X . . .X X X .
. X X . X X X X X X X . X X X X
. X X . X X X X X X X . X X X X
. X X . . . . X X X X . X X X .
. X X X X X . X X X X . X X . .
. X X X X X . X X X X . X X . .
. . X X X X . X X X X . X X X X


where X are painted tiles and . are tiles left "free" (i.e. using - in DATS)

Has anyone tried that already?

vilvoh

Perhaps you could get it, coding each national park tile as a field.

Escala Real...a blog about Simutrans in Spanish...

Combuijs

Quotee.g. a 16*16 National park could have this kind of map:

X X . X X X X X X X X X . . . .
X X . X X X X X X X X X X . . .
X X . X X X X X X X X X X . . .
X X . . . X X X X X X X X . . .
X X X X . X X X X X X X X X . .
X X X X . X X X X X X X X X X .
. X X X X X X X X . X X X X X X
. X X X X X X X X . X X X X X X
X X X X X X X X X . X X X X X .
X X X X X X X X X . . .X X X .
. X X . X X X X X X X . X X X X
. X X . X X X X X X X . X X X X
. X X . . . . X X X X . X X X .
. X X X X X . X X X X . X X . .
. X X X X X . X X X X . X X . .
. . X X X X . X X X X . X X X X

Even in this case you can't cover every tile...
Bob Marley: No woman, no cry

Programmer: No user, no bugs



Diegote

I finished this project. (at least until I can think of some improvement in the zoo sign) Any sugestion?

Special thanks to Fintan, for allow me to use and edit the illustration pixel-zoo-animals.png.



Obj=building
Name=zoo
Type=cur
Copyright=Diegote
Passengers=12
Build_Time=8000
intro_year=1900
chance=10
dims=3,3,1
BackImage[0][0][0][0][0][0]=images/zoo.0.0
BackImage[0][0][1][0][0][0]=images/zoo.0.1
BackImage[0][0][2][0][0][0]=images/zoo.0.2
BackImage[0][1][0][0][0][0]=images/zoo.1.0
BackImage[0][1][1][0][0][0]=images/zoo.1.1
BackImage[0][1][2][0][0][0]=images/zoo.1.2
BackImage[0][2][0][0][0][0]=images/zoo.2.0
BackImage[0][2][1][0][0][0]=images/zoo.2.1
BackImage[0][2][2][0][0][0]=images/zoo.2.2


Fabio

Quote from: Combuijs on December 21, 2009, 12:02:11 PM
Even in this case you can't cover every tile...
well, those roads should be studied better, to allow a full coverage, but this is the idea, IMO.

Quote from: Diegote on December 21, 2009, 01:25:24 PM
I finished this project. (at least until I can think of some improvement in the zoo sign) Any sugestion?
Very nice!
the only suggestions i can think of are:
- winter image (well, this is challenging for a zoo! what is poor elephant doing in snow? the bear instead would be happy ;D)
- no ground (use needs_ground parameter) for pic nic area, fountain and in the top-right position
- maybe different rotations, but this is not mandatory...

Diegote

Quote from: fabio on December 21, 2009, 01:38:22 PM
Very nice!
the only suggestions i can think of are:
- winter image (well, this is challenging for a zoo! what is poor elephant doing in snow? the bear instead would be happy ;D)

It's a lot of work and I'm not a professional drawer at all. I feel sorry for the bear  :D

Quote- no ground (use needs_ground parameter) for pic nic area, fountain and in the top-right position

Ok.

Quote- maybe different rotations, but this is not mandatory...

It's also a lot of work, maybe a 2.0 version  ;D

Fabio

Quote from: Diegote on December 21, 2009, 01:59:53 PM
It's a lot of work and I'm not a professional drawer at all. I feel sorry for the bear  :D

I perfectly know!
don't worry, they are just ideas.
It would be nice to have summer/winter mode for all buildings, in order to have a more consistent pakset.
Maybe just some patches of snow could be enough (using needs_ground already does it, and it fits better with the various climates). For the rest, we can assume the zoo workers accurately remove the snow :::)

Diegote

#46
Quote from: fabio on December 21, 2009, 03:06:10 PM
It would be nice to have summer/winter mode for all buildings, in order to have a more consistent pakset.



Effect in 3 steps, using basic gimp tools

web96

#47
diegote, can i make an version for pak64 of your zoo?
EDIT:
the my project is  "bho" :-[ :-[ :-[
il mio progetto è saltato  :-[ :-[ :-[


Ci sono 10 tipi di persone nel mondo: quelle che capiscono il codice binario e quelle che non lo capiscono
01101101 01111001 00100000 01101110 01100001 01101101 01100101 00100000 01101001 01110011 00100000 01110111 01100101 01100010 00111001 00110110
Ciao Hello Hola Bonjour Hallo Ahoj 喂 餵 こんにちは

Diegote

Quote from: web96 on December 25, 2009, 08:00:26 PM
diegote, can i make an version for pak64 of your zoo?

Yes, sure   :)

QuoteEDIT:
the my project is  "bho" :-[ :-[ :-[
il mio progetto è saltato  :-[ :-[ :-[

Sorry, I don't undestand  ???

Combuijs

Well done! Although I pity the animals standing in the snow...
Bob Marley: No woman, no cry

Programmer: No user, no bugs



gauthier

QuoteWell done! Although I pity the animals standing in the snow...

I think elephant and lions are already frozen ...  ;D

However, the roof of the central building has not any snow  ???

Diegote

#51
Quote from: gauthier on December 26, 2009, 04:36:29 PM
I think elephant and lions are already frozen ...  ;D

:D

QuoteHowever, the roof of the central building has not any snow  ???

It's work in progress. However, in the final version of the snowy zoo, elephants and lions won't be frozen and buildings will have some snow.

MHD

Diegote, really a very nice building and idea. Exactly a zoo was missing for a very long time. Thank you for that!

As I read, that you are planning to continue your work on buildings, I can give you some ideas. As I work on big maps and scenarios, based on real geography, I found some missing stuff. Not to force you, but to give a clue, what is missing in pak128.

- Cemetary
- Theatre
- University/Institute
- Lake/Swimming pool
- Office/Authorities
- Sports hall/Gym
- Hostel/Dormitory
- Jail
- Old Pub/Restaurant
- Library
- Garden
- Fair
- Gallery/Museum
- Spa/Sanatorium
- Parliament/Ministry
- Police Station
- Spring/Fountain
- Playground
- Monastery
- Gamekeepers'

This is the List of Buildings, which do miss so far, which can be found in every bigger city.
I though e.g., that a cemetary could be a slight variation of the zoo, because it is similar...

Maybe you find something in the list :-)

Greetings and Merry christmas,

Oliver

Fabio


stmaker

#54
Cool zoo!

So advance o.o
Version using: Simutrans v111.0
Paks: pak64, pak96.comic, pak128 openr582, pak128.Britain, pak128.Japan, pak192.comic
Using: Paint.NET, Paint, Photoshop, SketchUp
Future Addon(s): Building (Link)
Current Addon(s): Eye-See Mart and Several Building addons  Ask me any questions. I'm free.

gauthier

It's a pixel-art graphic. I'm currently making a complete tutorial for that on SNFOS'website, just wait some days ;)

stmaker

Quote from: gauthier on May 22, 2010, 02:27:17 PM
It's a pixel-art graphic. I'm currently making a complete tutorial for that on SNFOS'website, just wait some days ;)

Tuts for Paint.NET?
Version using: Simutrans v111.0
Paks: pak64, pak96.comic, pak128 openr582, pak128.Britain, pak128.Japan, pak192.comic
Using: Paint.NET, Paint, Photoshop, SketchUp
Future Addon(s): Building (Link)
Current Addon(s): Eye-See Mart and Several Building addons  Ask me any questions. I'm free.


stmaker

Version using: Simutrans v111.0
Paks: pak64, pak96.comic, pak128 openr582, pak128.Britain, pak128.Japan, pak192.comic
Using: Paint.NET, Paint, Photoshop, SketchUp
Future Addon(s): Building (Link)
Current Addon(s): Eye-See Mart and Several Building addons  Ask me any questions. I'm free.


stmaker

Quote from: gauthier on May 23, 2010, 11:25:47 AM
paint.net is too complicated for me, sorry :/

To me, even though Paint.NET is hard, it is fine.
Version using: Simutrans v111.0
Paks: pak64, pak96.comic, pak128 openr582, pak128.Britain, pak128.Japan, pak192.comic
Using: Paint.NET, Paint, Photoshop, SketchUp
Future Addon(s): Building (Link)
Current Addon(s): Eye-See Mart and Several Building addons  Ask me any questions. I'm free.

Jack Reynolds

I would like it if the elephant exhibit became a safari exhibit, with giraffes, zebras, wildebeest, antelopes, meerkats, warthogs, hippos, etc. And I would also like dolphins and sea lions added to the flamingo pool. And will you add the orca show back, but in a different area of the zoo? You could just expand the zoo.  ;D ;D ;D