Author Topic: InGame Help files  (Read 8280 times)

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Offline Frank

InGame Help files
« on: December 30, 2009, 10:15:20 PM »
files for dialogs, info windows and menus 55

airtools.txt - baum_build.txt - citybuilding_build.txt - citylist_filter.txt - citywindow.txt - climates.txt - color.txt - convoi_filter.txt - convoi.txt - convoidetail.txt - convoiinfo.txt - curiosity_build.txt - curiositylist_filter.txt - depot.txt   display.txt - edittools.txt   enlarge_map.txt - factory_build.txt - factorylist_filter.txt - finances.txt - goods_filter.txt - haltlist_filter.txt - haltlist.txt - industry_info.txt - labellist_filter.txt - language.txt - linemanagement.txt - list.txt - load_relief.txt - load.txt - mailbox.txt - mainmenu.txt - map.txt - monorailtools.txt - new_world.txt - options.txt - password.txt - players.txt - privatesign_info.txt - railtools.txt - roadtools.txt - save.txt - scenario.txt - schedule.txt - server.txt - settings.txt - shiptools.txt - signal_spacing.txt - slopetools.txt - sound.txt - special.txt - station_details.txt - station.txt - trafficlight_info.txt - tramtools.txt

other help files 3

general.txt -> index from help
simutrans.txt -> description from Simutrans

window.txt -> description for play game

other files use in languages 6

bridges.txt - sk, cz, uk
inspection_tool.txt - en, pt, es, cz
mouse.txt - nl, pt, cz
removal_tool.txt - en, pt, es, it, ja, cz
signals.txt - nl, cz
underground.txt - de, sv, cz, hr

show Help texts in Browser
 
« Last Edit: December 27, 2015, 01:00:03 PM by Frank »

Offline Dwachs

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Re: InGame Help files
« Reply #1 on: October 31, 2010, 02:35:06 PM »
Quote
old files unused in actual versions 1
keys.txt
I deleted this file at the translator. It is not needed anymore: it will be generated automatically using the definitions from menuconf.tab.
Parsley, sage, rosemary, and maggikraut.

Offline Frank

Re: InGame Help files
« Reply #2 on: December 01, 2012, 06:31:16 PM »
I think it would be time to update the graphics for the help texts.

Since this date, only possible through direct upload to your server, please make screenshots about the modified window and let me come.

thank you

file name example mailbox.txt.png

[help file name].png

language english
« Last Edit: December 01, 2012, 06:36:48 PM by Frank »

Offline Frank

Re: InGame Help files
« Reply #3 on: May 29, 2015, 01:49:45 PM »
update the images ( v112.3 ) for convoiinfo and convoidetail

please check the help text

Offline anglababy

Re: InGame Help files
« Reply #4 on: August 19, 2015, 06:16:02 AM »
It needs to be updated.

Offline Frank

Re: InGame Help files
« Reply #5 on: December 03, 2015, 02:53:28 PM »
check links in the help

example pt

docs.simutrans.com and pt.simutrans.com
« Last Edit: December 03, 2015, 06:10:57 PM by Frank »

Offline An_dz

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Re: InGame Help files
« Reply #6 on: December 03, 2015, 04:06:02 PM »
Fixed

Offline Frank

Re: InGame Help files
« Reply #7 on: December 12, 2015, 08:48:13 PM »
missing help files in many languages

from survey Simutrans Player 2015


from SimuTranslator show Help texts in Browser


Offline DrSuperGood

Re: InGame Help files
« Reply #8 on: December 13, 2015, 07:42:16 AM »
I made a suggestion for English goods_filter.txt. Not sure if it worked or not (if not then that's am hour down the drain) but it should be more clear than the current English one.

It also raises the issue of the nonsense "% Bonus" value. Someone should modify the game code to show the values in the list as 10 times higher than they are currently shown. This would make more sense to the player than randomly multiplying it by 10 when dealing with the calculation.

Offline prissi

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Re: InGame Help files
« Reply #9 on: December 13, 2015, 10:55:10 PM »
Could you be a bit more specific? You set the speed and get the new income. The problem is, is the new speedbonus is about the realy speed for that leg, so it uses half of the max speed. But what factor of 10 you a referring too?

Offline DrSuperGood

Re: InGame Help files
« Reply #10 on: December 14, 2015, 04:07:24 AM »
Revenue per unit per tile is calculated with the formula {(base revenue) * (1 + ((average maximum speed) / (speedbonus) - 1) * (% bonus) * 10)}.
(% bonus) is in fraction form (5% -> 0.05).

For some reason % bonus is multiplied by 10. This makes the value of % bonus practically meaningless to a newbie who is unaware of the magic constant. It also makes no sense as the percentage seems to have no meaning (Percent of what? Percent of ten times standard price?).

It would make sense if the displayed percentage was 10 times larger. That would then represent the percentage increase or decrease of revenue per speedbonus amount of average maximum speed.

Offline Ters

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Re: InGame Help files
« Reply #11 on: December 14, 2015, 06:42:36 AM »
When I figured out the speed bonus formula for my profitability calculator, what I got from simvehicle.cc matched what the speed bonus dialog reports. It did take a long time to understand the formula in the code, though, due to the different fixed point representations involved. That was before 7351, so there is a possibility that something went wrong during that refactoring.

Offline DrSuperGood

Re: InGame Help files
« Reply #12 on: December 14, 2015, 07:03:51 AM »
The game is clearly balanced around this. Without this rouge multiply by 10 most high speed convoys in pak64 will run at a loss and in pak128 will probably barely break even.

Offline prissi

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Re: InGame Help files
« Reply #13 on: December 14, 2015, 04:30:37 PM »
Well, taking the percent sign off would an easy change. I s that your suggestion?

Offline Ters

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Re: InGame Help files
« Reply #14 on: December 14, 2015, 07:40:14 PM »
The game is clearly balanced around this. Without this rouge multiply by 10 most high speed convoys in pak64 will run at a loss and in pak128 will probably barely break even.

There is an even stranger division later on. The formula you presented is not the whole thing.