The International Simutrans Forum

 

Author Topic: More city buildings  (Read 164861 times)

0 Members and 1 Guest are viewing this topic.

Offline Archon

  • *
  • Posts: 126
Re: More city buildings
« Reply #140 on: April 17, 2010, 01:57:32 PM »

Offline The Hood

  • Moderator
  • *
  • Posts: 2889
  • pak128.Britain developer
Re: More city buildings
« Reply #141 on: April 17, 2010, 05:50:01 PM »
Nice.  Is this a replacement or a new building?

Offline Archon

  • *
  • Posts: 126
Re: More city buildings
« Reply #142 on: April 17, 2010, 06:00:06 PM »
It is new.
It is supposed to be more modern version of old 3 story brick terrace.

Offline jamespetts

  • Simutrans-Extended project coordinator
  • Devotee
  • *
  • Posts: 20207
  • Cake baker
    • Bridgewater-Brunel
  • Languages: EN
Re: More city buildings
« Reply #143 on: April 24, 2010, 01:04:39 PM »
Following discussions here, it has become apparent that there is a significant lack of high density city buildings in the 1920-1950 era (especially after 1930). Does anyone feel like drawing some art deco apartments and offices? Perhaps the retirement dates of some other buildings might be extended somewhat, too?

The Hood - perhaps you could send me some .blends and textures so that I could have a go at one or two...?

Offline The Hood

  • Moderator
  • *
  • Posts: 2889
  • pak128.Britain developer
Re: More city buildings
« Reply #144 on: April 24, 2010, 02:36:44 PM »
Which ones do you want?  As far as I'm concerned, city buildings are quite low on my priorities right now.  I'm currently working through a list of graphical bugfixes etc, and then it's back to work on the ships, and I don't have a huge amount of simutrans time at the minute anyway.

Offline jamespetts

  • Simutrans-Extended project coordinator
  • Devotee
  • *
  • Posts: 20207
  • Cake baker
    • Bridgewater-Brunel
  • Languages: EN
Re: More city buildings
« Reply #145 on: April 24, 2010, 02:56:41 PM »
Ahh, in which case, I'd better have a go myself, unless Archnon or WLindley or someone else wants a go. As to the .blends and textures: can you send me all of the textures and a good sample of .blends from which I can make various city buildings, when I get the time, perhaps including the 60s shops/flats, the tenements, if you have them, the 1960s tower blocks, and perhaps anything else that you think might help (the art deco airport buildings, perhaps...?).

Offline AP

  • Devotee
  • *
  • Posts: 1213
  • Languages: EN
Re: More city buildings
« Reply #146 on: April 25, 2010, 08:37:24 PM »
Quote
Following discussions here, it has become apparent that there is a significant lack of high density city buildings in the 1920-1950 era (especially after 1930
I recall another discussion a long ago noting that the reason for there being no high-density buildings in a 1920-1950 style, is that very few were built in reality - this being the time period when much of suburbia was built - and only in the 1960s did high density blocks become favourable again.

Not sure how that resolved itself re simutrans, however.

Offline jamespetts

  • Simutrans-Extended project coordinator
  • Devotee
  • *
  • Posts: 20207
  • Cake baker
    • Bridgewater-Brunel
  • Languages: EN
Re: More city buildings
« Reply #147 on: April 25, 2010, 11:00:10 PM »
Well, there are some high density buildings from that era around (I know of a number in London), so we should have a few in the game, especially since not having them causes all sorts of problems as discussed in the thread to which I linked...

Offline wlindley

  • Devotee
  • *
  • Posts: 1026
    • Hacking for fun and profit since 1977
  • Languages: EN, DE
Re: More city buildings
« Reply #148 on: April 26, 2010, 01:43:03 AM »
Perhaps one way to model the "suburbia is wonderful" period would be to extend some of the earlier high-density buildings' lifetimes to around 1960, while increasing the probability of the period's low-density buildings?  This would permit a few of the older buildings to appear in games starting in 1940-1950, would it not?

Perhaps the "high probability" versions of the low-density houses would be 1940-1960, and then reappearing in 1960 with standard probability alongside higher-density buildings...

jamespetts:  perhaps we could find some Google streetviews of those London buildings?


Offline jamespetts

  • Simutrans-Extended project coordinator
  • Devotee
  • *
  • Posts: 20207
  • Cake baker
    • Bridgewater-Brunel
  • Languages: EN
Re: More city buildings
« Reply #149 on: April 26, 2010, 09:14:30 AM »
WLindley,

yes, we could give the 1930s high density buildings a low chance. As to street view pictures, here's one, for a start...

Offline Archon

  • *
  • Posts: 126
Re: More city buildings
« Reply #150 on: May 25, 2010, 01:15:16 PM »

New bakery candidate for early years. If you like it I will make something similar for butcher, fishmonger and greengrocer.

does industry shops support 8 rotations?

Offline The Hood

  • Moderator
  • *
  • Posts: 2889
  • pak128.Britain developer
Re: More city buildings
« Reply #151 on: May 25, 2010, 01:34:49 PM »
That looks great.  AFAIK industry doesn't support 8 rotations (it doesn't even detect road edges in the way city buildings do, which can lead to these shops facing the wrong way on streets...)


Offline Archon

  • *
  • Posts: 126
Re: More city buildings
« Reply #152 on: May 25, 2010, 03:34:31 PM »
First two ready. Bakery (green) and butcher (red)




Offline The Hood

  • Moderator
  • *
  • Posts: 2889
  • pak128.Britain developer
Re: More city buildings
« Reply #153 on: May 25, 2010, 03:39:52 PM »
Sorry, should have mentioned this before, but can we stick to the same colour schemes as the existing industry graphics?  Green/white = greengrocer, red/white = butcher.  I think bakery is brown/white, but check the existing graphics.  It will be less confusing that way. 

Offline Archon

  • *
  • Posts: 126
Re: More city buildings
« Reply #154 on: May 25, 2010, 03:51:56 PM »
Well
Then that green goes as greengrocer. :)

Offline Archon

  • *
  • Posts: 126
Re: More city buildings
« Reply #155 on: May 30, 2010, 01:32:22 PM »
Another half of shops.


Offline The Hood

  • Moderator
  • *
  • Posts: 2889
  • pak128.Britain developer
Re: More city buildings
« Reply #156 on: May 31, 2010, 10:37:39 AM »
Excellent, thankyou.

Offline Archon

  • *
  • Posts: 126
Re: More city buildings
« Reply #157 on: May 31, 2010, 11:01:31 AM »
Got bored and made 2 new tenements.

Paks and sources are here http://www.saunalahti.fi/jusskiiv/pak/tenements.zip




Offline The Hood

  • Moderator
  • *
  • Posts: 2889
  • pak128.Britain developer
Re: More city buildings
« Reply #158 on: May 31, 2010, 11:31:54 AM »
Nice work, although the tops of the chimney stacks (not the pots) look a little too black.  Maybe replace this with a brick texture, and snow in winter?

Offline jamespetts

  • Simutrans-Extended project coordinator
  • Devotee
  • *
  • Posts: 20207
  • Cake baker
    • Bridgewater-Brunel
  • Languages: EN
Re: More city buildings
« Reply #159 on: May 31, 2010, 11:48:12 AM »
I hope that Archon gets bored more frequently in future...

Offline The Hood

  • Moderator
  • *
  • Posts: 2889
  • pak128.Britain developer
Re: More city buildings
« Reply #160 on: May 31, 2010, 12:01:19 PM »
Talking of Archon's boredom, did you ever finish the school, or did you get bored of that too? :p

Offline Archon

  • *
  • Posts: 126
Re: More city buildings
« Reply #161 on: May 31, 2010, 12:19:14 PM »
School has problem with iron fence and simutrans 1 bit transparency. + I didn't get tile cutter working.

I could remake 4 story version winter images with snow on chimney stacks.


Offline wlindley

  • Devotee
  • *
  • Posts: 1026
    • Hacking for fun and profit since 1977
  • Languages: EN, DE
Re: More city buildings
« Reply #162 on: May 31, 2010, 02:31:20 PM »
Archon: Another excellent addition, love it!

TheHood: Updated 1950s shops including Butcher and Furniture, Department Store, and the early 1950 storefront supermarket (pak, dat, and png) here.

Offline The Hood

  • Moderator
  • *
  • Posts: 2889
  • pak128.Britain developer
Re: More city buildings
« Reply #163 on: May 31, 2010, 02:58:18 PM »
Thanks.  Wlindley and Archon shops are in r288.  Archon, if you could fix those chimneys that would be great.

Offline Archon

  • *
  • Posts: 126
Re: More city buildings
« Reply #164 on: May 31, 2010, 04:35:17 PM »
Snow images for tenements have now more snowy chimney stacks.

http://www.saunalahti.fi/jusskiiv/pak/tenements.zip

Offline Archon

  • *
  • Posts: 126
Re: More city buildings
« Reply #165 on: June 04, 2010, 01:10:43 PM »
All chimney stacks for new tenements are now fixed + I have done some work on modern industry buildings.


Offline jamespetts

  • Simutrans-Extended project coordinator
  • Devotee
  • *
  • Posts: 20207
  • Cake baker
    • Bridgewater-Brunel
  • Languages: EN
Re: More city buildings
« Reply #166 on: June 04, 2010, 01:27:45 PM »
Looking good!

Offline The Hood

  • Moderator
  • *
  • Posts: 2889
  • pak128.Britain developer
Re: More city buildings
« Reply #167 on: June 04, 2010, 01:41:16 PM »
Another welcome addition :-)

Offline Archon

  • *
  • Posts: 126
Re: More city buildings
« Reply #168 on: June 04, 2010, 05:58:57 PM »
First versions of industry buildings ready.
http://www.saunalahti.fi/jusskiiv/pak/industry.zip



feedback for graphics is welcome.

Offline The Hood

  • Moderator
  • *
  • Posts: 2889
  • pak128.Britain developer
Re: More city buildings
« Reply #169 on: June 04, 2010, 08:11:21 PM »
Very good.  I'm just not sure about the white edges around the tiles in those snow images - it looks a bit odd for that small bit of pavement to have a very different snow texture to the tarmac car park area.

Offline Archon

  • *
  • Posts: 126
Re: More city buildings
« Reply #170 on: June 26, 2010, 10:51:19 AM »
bump

Some progress on old project.

Has there been any progress on sidewalk snow graphics?

Offline The Hood

  • Moderator
  • *
  • Posts: 2889
  • pak128.Britain developer
Re: More city buildings
« Reply #171 on: June 28, 2010, 07:47:24 AM »
Excellent.  Sidewalk snow graphics are now do-able in game, but I haven't drawn any yet...

Offline ӔO

  • Devotees (Inactive)
  • *
  • Posts: 2345
  • Hopefully helpful
  • Languages: en, jp
Re: More city buildings
« Reply #172 on: June 28, 2010, 10:05:40 PM »
nice work on the new buildings.

If I may comment on the snow images. Parking lots and sidewalks will have a snow mound if they are plowed. Some lots of a parking lot may become unusable when all the snow is piled up and usually they're pushed into a spot that gets low usage during non snow days. There are often large mounds separating sidewalks and the road that only get cleared at intersections.

Offline sdog

  • Devotee
  • *
  • Posts: 2044
Re: More city buildings
« Reply #173 on: June 29, 2010, 12:03:00 AM »
Snow mounds -- we're talking about england here!  ;-P

Offline AP

  • Devotee
  • *
  • Posts: 1213
  • Languages: EN
Re: More city buildings
« Reply #174 on: June 29, 2010, 05:45:24 PM »
Were you not here in January?  ;D
http://news.bbc.co.uk/1/hi/uk/8447023.stm