Author Topic: Stable: Simutrans 102.2.2 (r3129)  (Read 35051 times)

0 Members and 1 Guest are viewing this topic.

Offline prissi

  • Developer
  • Administrator
  • *
  • Posts: 8823
  • Total likes: 323
  • Helpful: 229
  • Languages: De,EN,JP
Stable: Simutrans 102.2.2 (r3129)
« on: March 07, 2010, 09:42:37 PM »
This version contains only bugfixes since 102.2.1, for the pak currently in existance. I strongly recommend to use this version for long time gaming. It will be the last version before network multiplayer.

MS Windows user should use the
Online-Installer (Note: If you are on Windows Vista or 7, you will probably need to right-click the downloaded file you save from the above link and choose "Run as administrator". If the installer appears to work, but no "C:\Program Files\Simutrans" folder is made, this is why: run as administrator)

If you want to download manually, you will need an executable and a pak-set.

Executables
Windows native (new) (you may need unicows.dll for Win9x)
Window with SDL (new)
Linux with SDL and SDL_mixer (new)
Haiku with SDL (new)
Mac OSX/Intel with SDL (new)
Mac OSX/PowerPC with SDL (new)

Pak64
pak64 Basics (new)
64pak food chain

Pak64.german
pak64 german

Pak64.HAJO
pak64 HAJO for 102.0

Pak96.comic
pak96.comic

Pak128
pak128 v1.4.6 (new)

Pak128.japan
Pak128 JAPAN for 101.0

Pak128.britain (alpha)
pak128 Britain v0.7 for 102.2 (new)

makeobj 50
Windows
Linux
BeOS/Haiku

Release of 102.2.2 (r3129):

5-Mar-2010:
   FIX: connecting upslope to upper way works in sliced mode (r2949)
   FIX: longer convoi's name could cause crash when entering depot
   FIX: lines were never freed upon deletion
   FIX: deleting factories/cities/attractions while those lists were open resulted in CTD
   FIX: stop types in station frame sometime painted on top of each other
   FIX: delete convoi only in next step if loading and return directly (and step reverse in karte_t)
   FIX: walk_city (for stop in towns with AI) was broken (r2990)
   FIX: distribute goods also on factories with less than 10 output
   FIX: latin2 characters with unicode>255 work again (via hack)
   FIX: (VS) do not buy same house twice
   FIX: (Knightly) only do action when mouse button release also on same button
   FIX: (Knightly) prevent pending mouse events when resizing
   ADD: support for townhalls with four rotations
   ADD: korean glyphs now in cyr.bdf (r2967/r3059)
   ADD: reading of bzip2 savegames from trunk
   ADD: (Dwachs) starting money per year
   FIX: crash when changing schedule after no_route on halt
   FIX: presignal before station failed
   FIX: wrong clipping of text
   FIX: (TurfIt) really empty factories input even in consumption factors not 100%
   FIX: stop factory building if more than 10 attempts failed
   FIX: (Dwachs) display correct length in depot
« Last Edit: February 16, 2012, 11:07:33 PM by IgorEliezer »